Picnic is a festival that brings together technological innovation and creation in a place where experiments and other installations abound. The result is an atmosphere favorable to good networking. On September 24th 2009 at Picnic 2009, the Games That People Play conference brought together four game designers of a different kind. Flirting with alternate reality and interactivity, the initiatives described hereunder depict, to a certain extent, the field of possibilities of transmedia.
The conference started with a few quotes such as: “Games are TV Time” and “games teach us that loosing is not such a big deal and introduce us to collaboration” Henry Jenkins.
Kevin Slavin,
We’re playing more and more and the way in which we play has radically changed. Now, games use the city and connected mobile objects. We play videogames that extend into real life (Rock Band, Wii). Finally, we play while moving around (walking, biking, in a city’s telephone cabins).
Mobzombies, Upside Down On Demand
Mardis Gras is a big party in New Orleans. We say that everything gets turned upside down and even become a bit apocalyptic. In Mobzombies, you’re followed by zombies as if it was Mardis Gras, except for the fact that everything else is virtual. It’s like a giant Pacman.
The Soprano A&E Connections, Area/Code
This game was conceived for the premiere of the series The Sopranos. The first step consists of collecting characters and objects by phone to create a game platform on the web, a bit like Cluedo. This then allows us to guess what will happen during the episode. Then comes the second part (see video, more passive), the platform comes to life and reproduces what happens on TV, live. The more objects and characters one has collected, the more points are gained.
I love this game because it takes us outside, the city becomes our playing field. But also because it uses television like it should be done more often, by making traditional TV broadcasting, which doesn’t take advantage of big gatherings, interactive.
Kevin: “The first man on the Moon was more of a show than anything else. There was lighting, a real cameraman, a real show, a real moment, in prime time.” (photo of a child watching Armstrong on television).
Spooks Code 9 : Liberty News, Sixt To Start
This BBC series happens in 2013. Liberty News is an information site created to extend the universe of the series. Guests can read news from the future and contribute. During the TV broadcast, the site comes to life and relates the events that are happening live, in the alternate reality of the series. It then offers a casual game that can be played without television.
Kati London BudgetBall is a new sport since it was created to raise awareness of the increasing American debt. We can qualify it as a serious outdoor game.
As in basketball, the game is punctuated by team briefings during which the players can use advantages that are paid through the sacrifices made before or during the game. At the end of the match, if the team has incurred debt during the game, its score decreases.
Chain factor, numb3rs, area/code
An ARG around the series Numbers, which works itself into the players’ lives, all the time, every day. This game is a clever mix of casual games and ARG. The players are immersed in the fictional universe of the series and have to compete between every broadcast by playing some very addictive casual games. A community of casual gamers is created. The alternative aspect is reinforced by clues spread out over the American territory.
Facebook Parking Wars, Area/Code
This social game was imagined by area/code for the series “Parking Wars”, and has been very successful on Facebook. The players earn points by parking legally or illegally in their friends’ virtual streets. The dynamic, of course, reminds us of other successful Facebook games: the more time the player spends watching his friends and can be reactive, the more points he earns (1,3 million players).
Dan Hon, Sixt To Start
For Dan, we should be developing online games that are neither television, nor music nor texts but…something different, which involves the audience in time, space and media. He also emphasizes that in order to involve the player, we have to make his world come to life.
Muse, Ununited Eurasia
A treasure hunt was organized for the release of the latest album of Muse, Eurasia. A series of clues and missions that reference the Big Chessboard. It took place on the web and in real life, in Paris and New York and also…in Eurasia. The goal was to unlock parts of the band’s new single. 200 000 unique visitors in two weeks, coverage in 160 countries, plus 50 000 downloads of an exclusive MP3.
Smoke Screen, Sixt To Start
We talked about it very recently on “Fais Moi Jouer”. To understand the game, Dan used the example of problems encountered with Facebook “you change your relationship status by mistake and your community goes crazy”. Smoke Screen is an education to digital risks by practice (learn by doing). Six to Start has imagined a fake social network in which the players will be confronted to many challenges: hacking, phishing, private life, protection of data…
Matt Adams, Blast Theory
Games make us active, they make us do things. They provide strong emotions: fear, euphoria…
Originally, games are social. Cheating implies excuses, collaborating demands trust. Developing a fun experience is finding the good mix between the game per say and other activities such as practicing, testing, researching and sharing.
You Get Me
This game is a fictional personal quest. The players ask themselves questions in an alternative context. A game based on conversation: 8 teenagers are running to the East End of London while 8 other players are in the center, connected to the Internet. Those who run have to lead an investigation, the other group supports them. To lead this quest, the players have private conversations with their partners.
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Fais Moi Jouer est le blog de référence sur les ARG (jeux en réalité alternée pour Alternate Reality Games). Il a été créé par Julien Aubert et Thomas Maillioux en 2009 afin de rassembler les joueurs et les créateurs d’expériences nouvelles de jeu dans le but de faire bouger les choses. Nous aimons tout ce qui joue avec les histoires, les lieux ou les nouvelles technologies. Contributeurs, auteurs, réalisateurs, organisateurs d’événements, tout le monde est bienvenu dans l’équipe.