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Ben 10 La bataille finale, un ARG pour les 6-12 ans

Par Olivier Godest • 2 Sep, 2010 • Catégorie: Events, News, Production and events, Transmedias storytelling
 

Pour ceux qui ne connaissent pas Ben 10, ce jeune héros est un personnage bien connu des jeunes téléspectateurs de Cartoon Network, une chaîne payante disponible sur Canalsat.ARG_ben10

J’ai découvert ce matin sur le site de la société faberNovel, que celle-ci organisait un Alternate Reality Game à destination des 6-12 ans, autour de l’univers de ce personnage. Je me suis donc bien évidemment empressé d’aller faire un tour sur la plateforme de jeu développé pour l’occasion.

Tout commence avec une introduction vidéo, le héros apparaît et explique très clairement à l’internaute pourquoi il est ici : le pire ennemi de Ben a pour objectif de venir conquérir la Terre et il compte désormais sur nous pour l’aider à repousser cette attaque. Classique mais efficace !

On s’inscrit dès lors en créant une page profil avec un avatar et l’on accède à la première mission : un petit jeu en flash où l’on doit détruire des vaisseaux ennemis avec la souris. Principe de ranking (qui est le meilleur joueur ?), de badges/médailles, le tout permettant de débloquer de nouveaux niveaux et de progresser dans l’aventure.

Profil_Ben10

Pour reprendre les mots de faberNovel, l’objectif de cette opération est “d’augmenter la noriété de Ben 10 auprès de sa cible, de l’associer clairement à Cartoon Network, de créer un événement ayant un écho sur le marché B to B et d’augmenter les revenus licences en intégrant un point de vente GSS à l’évément“.

Au cours de 10 missions étalées sur 1 mois et demi, les enfants devront rejoindre la « Human Force » pour :
•    enquêter sur l’invasion d’un magasin Toys’R’Us par des aliens
•    appeler Ben sur son téléphone mobile pour savoir où le rejoindre
•    interroger des personnages de la série à travers leur blog et leur profil facebook
•    prouver leur dextérité dans des mini-jeux flash
•    percer les secrets cachés des héros de la série
•    etc.

Pour renforcer le lien entre Cartoon Network et Ben 10, une mission met en scène la directrice de la chaine, expliquant dans une conférence de presse comment l’antenne de Cartoon Network a été piratée pour diffuser une fausse mission à la Human Force.

Intitulé “Ben 10 – La bataille finale”, cet ARG semble donc intéressant à suivre, prochaine étape le 08 septembre avec, a priori, la révélation d’un nouveau jeu en ligne.

Ben_10_ARG



(Français) Transmedia, numérique, nouveaux comportements: le multimodèle comme nouvel horizon pour les media ?

Par Aurelien Lesne • 26 Aug, 2010 • Catégorie: Events, Marketing and Economy, News, Uses
 

Disponible en ligne, la synthèse de l’étude BearingPoint et Médiamétrie intitulée “Transmedia, numérique, nouveaux comportements: le multimodèle comme nouvel horizon des médias ?” revient sur les enjeux induits par la révolution numérique sur notre consommation des media.

BP mediametrie

Premier constat, le taux de pénétration des postes TVs numériques ainsi que la durée moyenne d’écoute par individu est en progression. Pour autant, cette consommation est également marquée par une fragmentation constante des audiences avec la TNT et les offres délinéarisées notamment.

L’évolution du marché est donc marquée à la fois par

  • une désintermédiation croissante obligeant à repenser la chaine de valeur.
  • une offre multicanal complexifié, notamment marquée par des canaux traditionnels aux structures de coûts importantes et des canaux émergents aux revenus encore fragiles.
  • une évolution dans le rapport au client, qui peut aujourd’hui mobiliser son propre réseau et interpeller directement les media sur leurs orientations éditoriales.
  • une consommation asynchrone et délinéarisée obligeant à redéfinir les modes de productions et de distributions.

Pour répondre à ces défis, l’étude propose un modèle plus intégré à même de supporter l’évolution des modes de consommation: le 4C (Contenu, Canal, Contexte, Client). L’objectif est de coordonner  les différents canaux en valorisant la nature du contenu avec le contexte de sa consommation.

Ce modèle suppose néanmoins de repenser la manière de produire et diffuser les contenus au travers de quatre axes:

  • Une meilleur coordination des offres éditoriales tenant compte des contextes de consommation et de la circulation d’audience
  • Une maitrise des droits et des contenus afin de focaliser les investissements sur la fabrication de contenu distinctif à même de faire la différence face à la concurrence
  • Une meilleure gestion de la relation au client via la multiplication des contacts et des échanges éditoriaux et commerciaux.
  • La mise au point d’offres modulaires (abonnement, vente à l’acte) focalisées sur des cibles précises et dans un contexte de consommation défini (le “time to market”).

Vous pouvez retrouver la synthèse de cette étude en ligne.



(Français) Votez pour notre débat transmedia à SXSW: « les technologies au service du transmedia »

Par Aurelien Lesne • 18 Aug, 2010 • Catégorie: Events, News
 

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(Français) Brand Content: designez les T-Shirts Uniqlo !

Par Nicolas Brunet • 18 Aug, 2010 • Catégorie: Marketing and Economy, News
 

Sorry, this entry is only available in Français.



For experienced media pactitioners: Transmedia Next. 8, 9 & 10 september in London

Par Anita Ondine • 13 Aug, 2010 • Catégorie: Events
 

Transmedia next

Seize the Media, is hosting the 8, 9, 10 September a training program in London.

Transmedia Next is aimed at experienced media practitioners with several years standing in the industry. This is not a project-based lab, it’s an in-depth look at the theory and practice of how to take film and television properties and extend them into the transmedia domain (online, mobile, games, live events, etc). We will cover transmedia development, writing, production and distribution.

You can see more details about the event here www.transmedianext.com. Plus we have a few surprises in store, including dropping delegates directly into a mini-transmedia experience!

Anita Ondine, CEO, Seize the Media

Seize the media



(Français) Le SNPTV recommande la formation du TransmediaLab

Par Aurelien Lesne • 9 Aug, 2010 • Catégorie: training
 

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(Français) Les endives au coeur d’un projet de co-création brand content !

Par Nicolas Brunet • 9 Aug, 2010 • Catégorie: Marketing and Economy, Uses
 

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The Pixel Market à Londres du 12 au 15 octobre 2010

Par liz rosenthal • 20 Jul, 2010 • Catégorie: Events
 

POWERPIXELPower to the Pixel’s groundbreaking Pixel Market will take place  on 13 and 14 October 2010 in London.

We’re thrilled to  have now opened applications to find 20 of the world’s best cross-media  projects for The Pixel Market.

Selected teams will have the  opportunity to compete at The Pixel Pitch for the £6,000 Arte Pixel  Pitch Prize awarded by an international panel of judges and will attend the Pixel Meetings – a day of one-to-one business meetings with  potential investors and partners.

Entries are invited from  international producer-led teams who have projects at an advanced stage of  development and a strong track record in film, broadcast, interactive media or  other relevant creative industries.

The Pixel Market is  part of the annual Power to the Pixel Cross-Media Forum, 12 – 15  October, and is supported by the Media Programme of the European Union, ARTE  and The BFI London Film Festival.

Deadline for applications is 6th  August.
Further information can be found at Power to the Pixel’s website.

Liz Rosenthal est Fondatrice et Directrice de Power to the Pixel.



Habitudes de consommation media des 8-18 ans aux USA

Par Olivier Godest • 8 Jul, 2010 • Catégorie: Uses
 

etude kaiserLa Kaiser Family Foundation a récemment mené une étude sur les habitudes de consommation media des 8-18 ans aux Etats-Unis.
Les résultats de cette étude confirment une fois de plus l’intérêt de développer de nouveaux contenus correspondant à des usages en pleine évolution.

Voici quelques chiffres qui ont retenu mon attention :

- 10h45 d’exposition media par jour, le contenu tv reste majoritaire avec 4h29, mais les contenus web + jeux video cumulent respectivement 1h29 et 1h13 en moyenne
- la consommation des 4h29 de contenus issus de la tv se délinéarisent : 2h39 de tv live, 24 min de vod, 22 min de time shifting, 16 min sur l’Ipod et 15 min sur le téléphone notamment
- sur les 10h45 d’exposition media, 29% du temps est consacré à du multitasking media ! L’ordinateur sur les genoux, le smartphone dans la main, la télé en toile de fond !
- de manière globale, cela profite aux contenus tv, qui voient 38 min de consommation supplémentaire par rapport à 2004, en revanche, on ne consomme plus seulement avec la télévision
- 66% possèdent un téléphone portable, ils consomment en moyenne, par jour, 49 min de contenus media sur ce support (de manière plutôt équilibrée, musique, jeux, tv)
- la musique est un territoire important à explorer, les temps de consommation augmentent significativement, notamment parce que les supports de consommation se multiplient (téléphone, ipod, ordinateur). Des media connectés qui deviennent majoritaires par rapport aux cd ou à la radio
- les foyers sont de plus en plus connectés, qui plus est à un réseau Internet de qualité, ce n’est pas une surprise. En conséquence, 33% des 8-18 ans ont un accès Internet dans leur chambre. Leurs principales activités : réseaux sociaux (25%), jeux vidéo (19%), consulter des sites de vidéos (16%)
- segmentation de temps d’exposition media par tranches d’âges : 7h51 pour les 8-10 ans, 11h53 pour les 11-14 ans, 11h23 pour les 15-18 ans
- 79% estiment que la télé est la plupart du temps ou souvent allumée alors que personne ne la regarde
- 71% d’entre eux ont une télévision dans leur chambre

Pas vraiment de surprise sur le temps d’exposition moyen sur les différents media, nous restons sur une dynamique croissante.
La TV reste le media référent, y compris par les contenus qu’elle produit, même si l’on ne consomme plus de manière linéaire, ce sont des contenus issus de la tv que l’on recherche sur d’autres media.
Les 8-18 sont de plus en plus connectés, mobile dans la poche, ordinateurs connectés et tv dans la chambre, les trois media souvent cités dans une logique transmedia sont là.
Le multi tasking est toujours en pleine croissance, à chaque étude les chiffres semblent en progression.
En consommant plusieurs media à la fois nous dispersons notre attention, cela se traduit avec presque 80% de sondés qui pensent que la tv est allumée pour tenir compagnie en quelque sorte. L’enjeu sera donc pour les producteurs de contenus, les diffuseurs, les marques, de regagner l’attention du spectateur.

Cela tombe bien, c’est l’ambition d’un projet transmedia !

L’étude complète est disponible ici

Olivier Godest, responsable communication et formation. Transmedia Lab.



Conspiracy For Good, rejoignez le mouvement

Par Aurelien Lesne • 5 Jul, 2010 • Catégorie: News, Transmedias storytelling
 

Sorry, this entry is only available in Français.



AFDESI- Assises de la Télévision Interactive – intervention TML

Par christophe cluzel • 22 Jun, 2010 • Catégorie: Production and events
 

AFDESI – Interactive Television Conference – TML intervention

The Interactive Television Conference took place on June 28th in the offices of France Télévisions.

Transmedia Lab participated in a session entitled “Interactive Storytelling” around the following questions:

New narratives, production process in a transmedia environment. It will also address:

  • How creativity gives sense to technology?
  • “New programs” financing
  • Intellectual property and rights management for interactive programs

Moderator: Nicolleta Iacobacci (EBU Eurovision)

Speakers: Lagardère Active (Emmanuelle Guilbart), France TV (Martine Viglione), Orange Transmedia Lab (Nicolas Bry), Making Prod/USPA (Matthieu Vialla), Guilde des scénaristes (Vincent Solignac), ARP (Radu Mihaileanu), Jodee (Patricia Merani)

Nicolas Bry will discuss Orange Transmedia Lab’s support of the production of new media programs and share some thoughts about the “new” organization of television writing.

Program info: here

Christophe Cluzel, chef de produit. Transmedia Lab.



Transmedia, everybody’s talking about it

Par Nicolas Bry • 22 Jun, 2010 • Catégorie: Events, Production and events
 

A sure sign that transmedia is developing and that things are about to take shape, Transmedia Lab was invited to a series of events before the summer vacations.

According to your tastes, transmedia was discussed on the following occasions:

  • Connected TV was the theme of the Afdesi conference, with the topic: European perspectives for interactive TV; Transmedia Lab participated in the Interactive Storytelling panel (Monday June 28th)
  • Television Advertising and new digital media at SNPTV’s Summer University; Transmedia Lab organized a round table of experts around the theme of transmedia and brands (Tuesday June 29th)
  • A reflection on consumers and brands; ETO DAY ON/OFF 2010 event organized by Emery Doligné; Transmedia Lab discussed how brands can reinvent themselves with content “making the relationship between consumers and brands into a fairytale” (Thursday July 1st)
  • A discussion on the relations between television and the web from an economic, legal and creative angle; entitled “TV vs Web: the big bluff?”, this debate was organized during the annual D2A conference (Audiovisual Law and Administration Masters); Transmedia Lab joined a panel of creators, producers, broadcasters and sociologists (Monday July 5th)
  • Comics were discussed at the Summer University of the “Cité internationale de la bande dessinée et de l’image”. The theme was “transmedia, crossmedia and global media: from the single album to multiple screens”. Transmedia Lab participated in the round table entitled: “screen professionals and transmedia” (Tusday July 6th)


Consumers and Brands say YES, for BETTER and for WORST!

Par christophe cluzel • 22 Jun, 2010 • Catégorie: Production and events
 

ETO Day: July 1st at the Institut du Monde Arabe in Paris

eto

The event took place under the enlightened web perspective of Maître Emery Doligé.

The program was:

17h30-18h15: A troubled love story

Facebook, twitter, crisis, environment, digitalization…

A big foggy mess between brands and consumers.

To avoid the iceberg and the overflow, the shovels come out and the essential is revealed.

Participants:

Pierre-Philippe Cormeraie, VP Communication, Image and Sponsoring at Caisse d’Epargne

Catherine Barba, CEO and founder of the Malinéa/Cashstore.fr group

Ludovic Delaherche, VP marketing and sales Eyeka

18h20-18h50: Close-up on the relationship

The point of view of a very well informed observer on the relationship between Brands and Consumers, tells us that sometimes, it’s very complicated to understand everything.

18h55-19h40 They married and had a lot of children. We can still believe it!

Consumer uses are changing. They’re looking right and left.

How can a brand reinvent itself for the consumer/brand relationship to remain a fairytale?

Participants:

Jean-François Mulliez, Executive Director for new media TF1

Nicolas Bry, Director of Orange Transmedia Lab

Vincent Ducrey, Author of the Influence guide (Eyrolles)

Bruno Walther, co-founder of CaptainDash

19h40-20h00: Self-Deprecation

A humorist to tell us about bits and bobs that bubble up.

20h00-2h00: Happy End

Because too much virtual is just too much, a REAL cocktail with REAL people around a REAL buffet was followed by a REAL party on the REALly enchanting terrace of the Institut du Monde Arabe.

Christophe Cluzel, chef de produit. Transmedia Lab.



“The lost child” rewarded at the 2010 Media Night!

Par Olivier Godest • 10 Jun, 2010 • Catégorie: Production and events
 

enfant perdue

We’re proud to announce that “The lost child” (“L’enfant perdue”), one of the five projects supported in its development by Transmedia Lab, won (the Special Prize of the Jury) during the 2010 Edition of Media Night (La Nuit des Médias).

This prize rewards the audacity and creativity of this transmedia program. When the team of “The lost child” presented its project in front of the eclectic jury gathered this past October, following the transmedia call for projects, it’s those very qualities that had struck us: “we were stunned in front of so much audacity!”

Then, through the transmedia workshops and the authors’ hard work, this slightly R&D project, which talks about the loss of our digital identity through networks, was embodied through likeable characters and multiple plot lines, happening on several screens and ending up in the movie theatres.

Thank you to all the members of the jury and to its President Mr. Pierre Lescure, for taking this initiative that will help the authors of “The lost child” find new supports to insure its production and hopefully, its projection on our screens. Congratulations to the creators Simon Kansara and Emilie Tarascou with whom we’ve had very enriching exchanges all along this collaboration: we are convinced that your project will go the distance!

Congratulations also to two other winning projects:

  • Chico Chica Boumba (Inervalists Production): Revelation Prize Media Night 2010

  • Faits Divers Paranormaux (Happy Fannie): Jury Favourite

If you don’t know the story of “The lost child” yet, here is the pitch: “The first cases of media mutations baffle humans: Digital virus? Massive joke? Crazy hacker?

But when the phenomenon takes on a global scale, humans are forced to admit the unthinkable: by being fed so much of their stories, the network has come alive. It now has its own consciousness and makes its way blindly through the media jungle, like a child, a lost child.

It’s guided by its emotions and goes from character to character, running them through the prism of its perception and making them undergo a media mutation.

President, journalist, scientist, teenager or housewife, nobody is protected. Together, we are the unwilling protagonists of this multiple-entry disaster tale.”

Olivier Godest, responsable communication et formation. Transmedia Lab.



Weareproducteurs

Par Olivier Godest • 8 Jun, 2010 • Catégorie: Production and events
 

weareproducteurs

Luc Besson and Orange offer internet users the possibility of producing a film.

Europacorp, Luc Besson’s production company and network provider Orange have launched a community website offering internet users the possibility of taking part in the production of a film, from the choice of the synopsis to its distribution in movie theatres, in the fall of 2011. “There’s a tension between creators and internet users because of illegal downloading. We had to reinstate the dialogue”, Luc Besson declared in a press conference. “It was important that artists and internet users connect to create value”, added Christine Albanel, Orange VP of Communications and ex minister of culture. The website “weareproducteurs.com” wants to be entertaining but also educational “getting people to understand the making of a film, understand the job of a producer and its challenges” since in France “less than one out of five films are profitable”, emphasized a producer and filmmaker. The process will last 16 months.

Olivier Godest, responsable communication et formation. Transmedia Lab.



Column: Digital Comics and transmedia

Par Sebastien Naeco • 7 Jun, 2010 • Catégorie: Transmedias storytelling
 

bdnumerique

I hereby will try to give a few pertinent markers to appreciate what is commonly called Digital Comics today, without really knowing its limits, and from there, evaluate its potential if applied to transmedia projects.

Today the umbrella term “Digital Comics” actually takes on several very different forms depending on their template, their support and their finality. A Comic Blog updated with daily strips is just as much a Digital Comic as an application adapting an album drawn from a traditional Comic editor’s catalogue on one’s iPhone, such as Les Blondes or Gaston Lagaffe. Intermediary sequences in video games, especially older RPGs, where characters communicate with bubbles in still scenes are also, even if they are not named as such, a type of Digital Comic. So how do we define them?

Fundamentally, there are two types today:

The first consists of transferring paper albums to computer or smartphone screens through digitizing. This phenomenon is simply catalogue management, and the traditional editors are trying to lead the way by forcing on copyright issues and worrying the authors.

The second type is the creation of original Digital Comics, which is set apart by the fact that it’s conceived from the start to be read on a screen and it’s not necessarily meant to be translated to paper. This is the case for example of “Les Autres Gens” started by the scriptwriter Thomas Cadène. It brings together author collectives such as Webcomics and some of the most popular blogs such as Boulet or Pénélope Bagieu. Today these experiments and initiatives exist by the thousands online, according to observers like Pilmix.org.

Digital Comics are wrongly associated with traditional comics. If that’s true for the artists, it’s not for the editors. The first didn’t wait for the latter to take to the internet and test out new forms of narration. It’s the nature of creators: taking on a new medium and testing its templates, its functions, its specifics and creating new work adapted to it. The question is money, and if it’s not denied, it’s mostly of second importance, if it can be said that a Digital Comics market exists, it’s objectively marginal.

The arrival on the mass market of nomad reading platforms such as the iPhone or the iPad is pushing editors, operators, technical providers and authors to take a stand regarding Digital Comics. The finality for all is to create digital content and to be able to sell it either to a final client (the reader) or to an intermediary (digital content platform). For the time being, almost all the actors of this niche market are content to exploit the known titles, in other words, they want to take as little risk as possible and judge the attractiveness of their series on the fact that they’re already profitable. While doing that, they nonetheless want to create a new cultural practice: comic reading on screen. Lucky for them, the average internet user is not a total novice in terms of reading on screen. However, they must take into account the already heavily competitive environment, game editors, video, communication services (mail, social networks), information services, different applications and programs, are not necessarily keen to make way for new arrivals. Furthermore, the multiplication of leisure and entertainment opportunities on a same screen impacts the time the reader has to allot to each of them. Without even mentioning, to complicate things even further, that cultural and professional practices overlap and the time frames allotted to each task fluctuate enormously.

To bloom economically, original Digital Comics have to play on the collective (the other type remains in the hands of editors for the moment). In any case, that seems to echo with its hybrid nature: different forms of Digital Comics borrow their narrative form and techniques from Comics, obviously, but also from cartoons, videogames, digital uses and tools (mouse, keyboard) and internet reading. For example, very early on, Comic Blogs started testing narration on an infinite canvas, meaning creating an infinite vertical page, which would be impossible to print in that way. In its own way, Digital Comics today are a concentrate of transmedia questions since they intrinsically carry the openings and connections that are characteristic to that format. Like transmedia, their pertinence is first and foremost held in their editorial project.

We might as well say it, there is also a possible channel for Digital Comics alone, but it’s still in its embryo state. Different professionals dedicated to the cause of its development are not yet organized enough. Digital Comics still lack experienced production studios, integrated or independent, able to manage the whole production and value chain, like there already exists for cartoons, videogames or software editors. In fact it’s the actors of these markets that seem to give the most encouraging signs such as Aquafadas. We are also seeing public organizations such as Le Modif, offering courses and workshops concentrated on training for writing for the digital format.

To develop, Digital Comics have to start being integrated into transmedia projects. This can allow three decisive advances: prove their pertinence in a production environment, support their development costs, and especially, establish their legal nature by attaching them to an audiovisual project. To give a concrete example, a video game can have its universe translated into books, cartoons or comics, or even Digital Comics. The latter has to be more than a simple by-product, like is unfortunately the case of Assasin’s Creed by Ubisoft, rather it should be inserted in the complete immersion system of a transmedia project like Ankama did with its series Dofus and Wakfu.

Here is my recommendation: thinking of Digital Comics in the development of a transmedia project has to be seen not only like an added media that would be inserted among the animated, video, entertaining or explicative sequences of a project but as a real possible pivot of said project that would exploit the specifics of its reading support (smartphone, tablet). Digital Comics can then serve as a link between different media and establish esthetic basics that are both simple (to produce) and powerful (visually), like the producers of Seoul District are presently trying to do.

As you can see this column is a call for development and precisions, since it’s understood that not everything can be detailed in a few paragraphs, no more than all the actors can be named. Let’s hope that these first reflections will encourage you to dig deeper into the realm of possibilities of this new narrative method, which is in line with the very strong present storytelling trends and the reinforcement of brands’ quest for innovative solutions likely to set them apart and to reinforce their identity.

Sébastien NAECO – auteur du Comptoir de la BD,  blog invité du Monde.fr.



Trans-media, cross-media, global media, from singular album to multiple screens

Par christophe cluzel • 1 Jun, 2010 • Catégorie: Production and events
 


From July 5th to the 7th, those were the themes of a series of debates featuring Transmedia Lab in Angoulême. La Cité Internationale de la Bande Dessinée (the international comics center) and Le Pôle Image Magelis organized the 4th Comics Summer University to discuss the role and the place of authors, and more broadly, of image creators, in the context of media convergence and global works.

Media networking now allows interactions between different disciplines serving a common artistic goal or a common path. This is the case, for example, of the conception of a comic series in a plural format and destined for multidimensional use. In parallel, a large number of authors are now migrating from drawing to programming, from scriptwriting to animation, which is the sign of a new generation of multi-disciplinary authors…just like these three days of conferences.

In which way do global media, meaning multiple formats, influence cultural content? How do the new forms of mediation (web streaming, e-ads, blogs, etc) transform the relationships all along the creation, distribution, conception and reception chain? How does one conceive a trans-media work intended to be shown on different platforms? What can we expect from the switch to hyperbooks, including from the readers’ perspective? Which new professions are cross-media creating?

These are some of the questions that were at the heart of the meetings, presentations, conferences and workshops of this summer university. Extensions of the creative field or “simply” economic transformations? Starting from case studies with authors and image professionals, the Summer University asked questions about the ongoing evolutions and the fields opened by this new type of creative writing. The debates touched upon the creative potentials as much as the reconsideration of the traditional economic model.

Info on www.citebd.org

Christophe Cluzel, chef de produit. Transmedia Lab. (more…)



Transmedia starts the (straw?) fire

Par Philippe Daniel Coll • 29 May, 2010 • Catégorie: Transmedias storytelling
 

onlinetv

Those who follow my blog posts know it well: I’ve been a convert of converging media, the birth of new production models and the distribution of writing for a long time.

In essence, transmedia is a synthesis of all these things.

In this way, it’s more than a new possibility for creatives and producers, more than a necessity even: it’s a necessary transition for the growth of the cultural industry as a whole (films, video games, books, etc).

But this still has to enter our general awareness.

The team at Orange wanted to set the debate in an open platform: through the Transmedia Lab, their barcamps, their trainings and coaching, they are actively and importantly participating to the implantation of Transmedia in France.

If a player as important as Orange starts taking on this role of its own initiative, it’s because the stakes are high: if we miss the Transmedia train, we will end up in the same slow lane where the film industries of our neighboring countries are now swimming! And we will be condemned, in the best of cases, to struggle for years to get back into the race with difficulty. If we ever do succeed.

So what to do in order for Transmedia to be seen by all as the unavoidable evolution that it is and for all these efforts not to end up as a flash in the pan?

Creatives, authors, script writers AND producers quickly have to become aware of the importance of transmedia. And that, believe me, is far from being the case yet.

A very concrete example: at the latest Cinema and Literature Forum in Monaco, I interviewed several important players from the world of cinema, television, novels and comic books for OnlineTV France.

To each, I asked the same question (among other questions, and changing it slightly depending on my interviewee): “How do you envision transmedia?”

In every case, the first answer was the same: “uh….what’s Transmedia exactly?”

Let one thing be clear, I’m not mocking or even criticizing these three men for whom I have immense respect, I’ve never published a successful novel or comic and my documentaries don’t have the same audience numbers as those of the film directors I’ve interviewed.

But their lack of knowledge of what Transmedia is precisely reveals two things:

1/ even though they’re immediately interested, once informed, the majority of authors still don’t know what transmedia is

2/ producers, editors and other program directors are just as ignorant, otherwise they would talk to their authors about it and ask them to develop Transmedia projects. Following that, scriptwriters would have gotten informed on the subject, and in the end, point number 1/ would only, in fact, concern a minority of professionals

In conclusion, as long as the professionals that participate in the first decisional steps of creation aren’t profoundly aware of transmedia (or that they’ll keep seeing it with superiority, as a passing fad), it will take more time for it to be implemented (and we know that any lateness is a handicap in this world where everything goes very fast), or worst: it will collapse and drag all the French creative industry (which is already very fragile) in its grave. A grave that we will have dug ourselves, and where we will end with it, in a supreme twist of irony.

Finally, when I say “us”, I only mean French professionals. Because on the other side of the Atlantic, this hasn’t even been a question for some time now, and all new productions are conceived in a transmedia fashion.

So yes, it’s common to hear that Americans are ten years ahead of us. I’ve been hearing that since I was a kid.

But is it a fatality? Does such a statement still make sense in this era of dematerialization and Internet?

Personally, I would answer no to both these questions.

Yes, Orange’s initiatives are creating bridges allowing professionals to better understand the mechanics of transmedia specific production. Such initiatives must last and multiply.

But as things stand right now, they’re mostly touching an audience that is already familiar with transmedia.

As we’ve seen above, the worst is to fear if the transmedia mutation doesn’t take on quickly and massively.

And neither Orange, nor the state, nor the C.N.C. nor anyone else can support all the professionals concerned with this: it’s up to each of us (and I’m putting myself in this group, of course) to fulfill our duty for continuous education that is a prerequisite of our amazing and constantly evolving professions.



Roundtable discussion “transmedia and brands” at the SNPTV University on June 29th

Par Amaury Boulanger • 28 May, 2010 • Catégorie: Production and events
 

Le Transmedia Lab à l’Université d’été du SNPTV pour une table ronde autour du Transmedia storytelling et des marques !
Le Transmedia Lab d’Orange a le plaisir d’avoir été convié à l’occasion de la 5ème édition de l’Université d’Eté du Syndicat National de la Publicité Télévisée (SNPTV) pour organiser une table ronde autour du Transmedia storytelling et des marques.
Cet évenement se déroulera le mardi 29 juin, de 10h à 10h50, à l’EuroSites : 28 avenue George V 75008 Paris
Nous parcourrons principalement les trois thèmes suivants :
1. Qu’est-ce qu’une histoire transmedia, comment faire voyager une histoire au travers des media et engager l’audience ?
2. Comment les marques peuvent-elles en tirer parti (les bénéfices du “brand content transmedia”), à quel moment de la création intégrer les marques,  avec quelle visibilité et quelle modération de l’audience ?
3. Quels sont les niveaux de partenariat envisageables, comment le plan media l’intègre-t-il, quel business model pour l’ensemble des acteurs du brand content : producteurs, auteurs, agences media, régies, marques?
Vous pouvez dès à présent prendre connaissance de l’interview de Nicolas Bry, Directeur du Transmedia Lab d’Orange, pour Média + qui nous commente l’évolution de cette nouvelle façon de produire les contenus audiovisuels.
Nous vous convions donc à nous rejoindre pour ce débat prometteur grâce à une table diversifiée d’acteurs de l’audiovisuel, du monde numérique et de la communication. Vous pouvez vous inscrire directement en ligne sur www.snptv.org/conferences. Les frais de participation peuvent être pris en charge par Media Institute dans le cadre de votre plan de formation. Pour toute information complémentaire, vous pouvez nous envoyer un email à l’adresse contact@transmedialab.org

Transmedia Lab was at the SNPTV’s Summer University for a roundtable discussion about transmedia storytelling and brands!

snptvbry

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Formation : De la création à la production transmedia

Par Olivier Godest • 27 May, 2010 • Catégorie: Production and events
 
Formation

Le Transmedia Lab d’Orange et The Media Faculty vous invitent à participer à la formation intitulée :


De la création à la production transmedia (3 jours)

Mercredi 09, Jeudi 10 et Vendredi 11 juin 2010 à la Cartonnerie de Paris
(159 rue Saint Maur ou 12 rue Deguerry, 75011 Paris) (more…)


Murder Street : un Cluedo transmedia sur les réseaux web et mobile d’Orange

Par Nicolas Bry • 17 May, 2010 • Catégorie: Transmedias storytelling
 

murderstreetLe projet de fiction-jeu participative Murder Street porté par Laurent Guérin et Alain Degove (Murmures Productions, Citymoviz) remporte la première édition des Ateliers, appel à projets lancé en décembre par Orange. Cinq projets finalistes avaient été retenus sur 140 dossiers reçus dans le cadre de cet appel à projets multi-écrans (internet, mobiles et TV). Murder Street doit voir le jour fin 2010 sur le web et les mobiles.

Cette opération multi-écrans illustre la politique d’Orange en matière de contenus, fait valoir Xavier Couture, directeur des contenus à Orange, revendiquant la légitimité de l’opérateur à éditer et à porter un projet original transmedia pour les 25 millions de clients mobiles et les 22 millions de VU par mois du site internet Orange.fr. Stéphan Jost, travaillant au Business Développement & Innovation au sein de la direction des contenus précise que l’idée des Ateliers était de « donner aux producteurs la clef du réseau d’Orange, pour toucher le client final via les outils d’Orange». Le Transmedia Lab développe ainsi une offre de solutions technologiques pour les producteurs et les diffuseurs permettant aux diffusions transmedia de tirer le meilleur parti des réseaux et des compétences R&D d’Orange. (more…)



Bank run: convergence prometteuse entre fiction et jeu vidéo

Par Jeremy Pouilloux • 10 May, 2010 • Catégorie: Technologies and Communauty 2.0, Transmedias storytelling
 

bankrunLe 15 mars dernier – déjà (sic !) – le très bon FWA (thefwa.com), métronome de la créativité en ligne, primait la société SilkTricky pour son site bankrungame.com, successivement site du jour puis site du mois.

Oui, Bank Run est indéniablement un site à voir, en particulier pour nous autres, aficionados du transmedia. L’histoire de Bank Run commence sur Internet et se prolonge sur l’iPhone. « Votre employeur s’est retourné contre vous et tient votre femme en otage, tentant de vous soumettre à sa volonté. Vous ne pourrez faire confiance à personne et votre seule option sera de passer à l’attaque… » C’est en substance la proposition initiale de cette fiction. Tout un programme !

Mêlant fiction et jeu vidéo, ce programme fleure bon l’avenir de l’entertainment. Circulation entre les médias, interactivité… Notre pain quotidien !

Le gameplay, qui n’est pas sans rappeler nombre de jeux d’arcade, est assez bien ficelé, notamment le jeu de cible depuis l’ascenseur, avec une bonne utilisation des fonctionnalités de l’écran tactile de l’iPhone. (more…)



Nuit de la Prod sur Contact : éléments de concept transmedia à la radio

Par Malick NAM • 6 May, 2010 • Catégorie: Marketing and Economy, Technologies and Communauty 2.0, Uses
 

nuit de la prodLe 14 avril dès 20 heures pour la 2e édition de la Nuit de la Prod, Contact a recu Tom Snare producteur/DJ incontournable de la scène électro française.

Le principe de cette émission, mis en place par Contact une station diffusant sur tout le Nord de la France, est unique dans l’univers de la radio : une pointure internationale relève le défi de la création en « live » de son prochain titre sur l’antenne de la radio devant un public d’invités et une participation active des internautes via facebook.. L’événement 100% interactif, qui dure environ 5 heures, est aussi accessible en streaming audio et vidéo sur le site nuitdelaprod.com.

Tom Snare a partagé en direct certains de ses secrets de DJ puis les auditeurs ont assisté à la construction pas à pas de son nouveau titre : « The Way To Love » qui est entré en playlist sur Contact dès le lendemain

Deux mois auparavant c’était Joachim Garraud, DJ international qui avait inauguré le concept. Le morceau qu’il avait crée ”One Night Project – Stronger Than a Hurricane” fut diffusé sur Contact dès le lendemain et pendant plusieurs semaines.

A chaque fois les internautes ont joué le jeu: des dizaines de commentaires à chaud via facebook sur l’évolution du morceau, les harmonies, les orientations vocales, le choix du titre ….

Tout au long du déroulement de l’émission, et donc de la construction du morceau, un animateur fait en direct sur l’antenne le point sur les demandes, recommandations ou avis les plus pertinents.

Cette forte collaboration du public, via internet, est une occasion pour Contact de redonner un sens nouveau aux notions telles que proximité ou interactivité…Ce type d’événement permet également à la radio d’élargir son auditoire: des connexions se faites d’un peu partout, bien au delà de la zone de diffusion habituelle.

La prochaine édition aura lieu en septembre. D’ici là les responsables de la station devront engager d’autres partenariats afin de faire de ce un concept novateur un événement à portée nationale.

Malick NAM, consultant Etudes et Marketing Médias

Consultant Etudes et Marketing Médias



Deus ou comment passer de l’indifférence à la curiosité, puis à l’engagement

Par Karima Rafes • 3 May, 2010 • Catégorie: Transmedias storytelling
 

Vous souvenez de la série “La quatrième dimension” ? Cette série commençait toujours de la même façon : quelqu’un arrivait à l’image un peu comme vous et moi mais quelque chose clochait… Et rapidement, on pouvait se mettre à la place de ce personnage quelconque et on était ainsi ferré pour regarder une histoire sans technologie, sans acteurs larmoyant et sans fesses… Pourquoi ? Car l’important est de faire basculer l’état du spectateur de l’indifférence à la curiosité !

La quatrième dimension ou encore Stargate SG1 sont arrivés à faire que les téléspectateurs puissent se retrouver dans les personnages. Pourquoi Stargate ? Le ressort narratif est simple. L’équipe SG1 est constituée par un étranger qui veut s’intégrer et se battre pour vivre avec sa famille, une femme qui tente de prendre sa place dans un monde d’hommes, un père qui a perdu un enfant et un génie incompris, etc. Je ne suis pas psychologue mais je pense que tout le monde peut se trouver des points communs avec un ou plusieurs des personnages de la série Stargate ! (more…)



Barcamp Transmedia Lab le 8 mai 2010

Par Amaury Boulanger • 18 Apr, 2010 • Catégorie: Barcamp
 

Photographie Olivier Godest

Photographie Olivier Godest

Transmedia Lab organise le 8 mai 2010 à la Cartonnerie un nouveau Barcamp dédié aux contenus transmedia !

Après le succès rencontré de ce 1er barcamp l’été dernier où nous avions réalisé que nous n’étions pas les seuls à avoir des envies de création transmedia dans la tête, le Transmedia Lab vous invite chaleureusement à venir participer à ce 2nd opus qui se déroulera le samedi 8 mai 2010.

Ce workshop informel est ouvert à tous et prendra place dans un lieu singulier de Paris : la Cartonnerie. Cela sera l’occasion de vous rencontrer ou de vous retrouver, de nouer des relations et de faire progresser les débats sur le transmedia. L’objectif est de partager et de réfléchir sur les problématiques du transmedia et notamment sur le thème suivant :

Projets transmedia, comment passer du développement à la production : les nouvelles sources de financement, le rôle des marques, la co-création avec les diffuseurs.

Le nombre de places étant limité, nous vous invitons à vous inscrire rapidement par email à l’adresse contact@transmedialab.org ou sur l’une des pages Web dédiée à l’événement.

Plus de renseignements sur ce Barcamp sont également disponibles sur :

http://barcamp.org/transmedialab

Facebook

A très bientôt !

L’équipe Transmedia Lab

Amaury Boulanger, responsable marketing. Transmedia Lab.



Pixel Lab : immersion transmedia sur votre projet

Par Nicolas Bry • 15 Apr, 2010 • Catégorie: Production and events
 
PttPLOGO_PixelPitch_strapNous attirons votre attention sur la formation Pixel Lab mise en place par Liz, la directrice du festival Power to the Pixel.
Nous apprécions beaucoup le travail de Liz dont nous avons parlé à propos de l’évènement londonien et de son pendant parisien Pixel piloté par Michel Reilhac.
Cette formation internationale s’adresse aux producteurs ayant un projet de film transmedia ou voulant en développer un.
Pendant une semaine, 40 participants répartis en 4 équipes travailleront en parallèle sur une série de projets qu’ils auront apportés. Une restitution plénière en fin de semaine permettra de croiser les expériences.
Les 4 équipes disposeront d’un “group leader” réputé, parmi lesquels Michel Reilhac.
Tous les détails et modalités d’inscription sont dans le lien suivant Pixel Lab.


Le tout transmedia est plus grand que la somme des parties*

Par Nicolas Bry • 14 Apr, 2010 • Catégorie: Marketing and Economy, Production and events, Transmedias storytelling
 

L’article “le fabuleux destin du transmedia storytelling“, tiré de l’intéressant blog Storyplaying, retrace une  intervention de Jeff Gomez lors de la conférence Tools of Change for Publishing. Jeff Gomez est un créateur reconnu d’univers transmedia dont nous avons parlé dans “le transmedia est le futur du business“.

Dans l’article précité , nous avons retenu les points suivants :

  • une définition “classique” du transmedia : “la transmission d’un message dense, un sujet ou un scénario, à un public de masse au travers de media multiples. Chaque partie de l’histoire est unique et s’appuie sur les forces du media. Le public est invité à participer et interagir avec la narration”;
  • un engagement rémanent de l’audience : “en construisant de véritables univers narratifs (”storyworld”) de qualité, la pérennité de l’histoire est assurée, le public est engagé sur le long-terme, impliqué et enclin à partager l’expérience vécue avec autrui;
  • un bénéfice financier dérivé du nombre de media sollicités : Jeff Gomez parle de 50 m$ de revenus publicitaires sur Heroes 360 le volet online de la série TV;
  • et surtout une recomposition des métiers de la création pour bâtir un univers transmedia : celui-ci se contruit “en faisant appel à des gens différents, issus de milieux différents, qui vont travailler les “morceaux” de l’histoire pour habiter des supports spécifiques”. Pour créer les connexions , les passerelles entre les différents supports, assurer la cohérence du “storyworld”, Jeff Gomez parle d’un “transmedia producer“.

L’article “le fabuleux destin du transmedia storytelling” met l’accent sur les impacts radicaux liés à cette évolution qui fait voler en éclat des notions établies comme “la propriété intellectuelle de l’histoire, le statut des auteurs ou des cinéastes, le marché de l’audiovisuel, de la production, …”

Nous avons vécu les prémisses de cette organisation créatrice métissée lors des “workshops” du Transmedia Lab et nous continuons à travailler les recettes de la création d’univers.

Nous avions envie de répondre à une demande  fréquente sur les compétences à métisser dans une équipe transmedia : quelles sont-elles et quelle est leur définition ? Julien Aubert décrit dans un récent post quelques uns des métiers apparus au cours de son expérience de créateur d’ARG. “Experience designer”, “community manager”, “web designer”, gardien de la bible y trouveront une définition dans le cadre du transmedia. Nous croiserons prochainement son analyse avec celle du “story architect” de Lance Weiler.

En souhaitant ainsi lancer le débat et appeler d’autres témoignages !

Pour nous faire patienter et, comme un dessin vaut mieux qu’un long discours, voici un splendide schéma de Robert Pratten résumant la démarche transmedia : à méditer …

Robert Pratten

Robert Pratten

* Le tout est plus grand que la somme des parties est une citation de Confucius.



C’est quoi une équipe transmédia ?

Par Julien Aubert • 8 Apr, 2010 • Catégorie: Transmedias storytelling
 

Ce soir, le Social Media Club organise une conférence sur le Storytelling Digital. J’y interviendrai pour parler des nouveaux métiers liés au transmédia et plus spécifiquement aux ARG. Si vous le pouvez, rendez-vous à 19 heures à La Cantine. Plus de de détails sur le blog du SMC.

L’occasion pour moi de vous parler des nouveaux métiers liés à l’écriture et la production transmédia.
Ayant eu la chance de le rencontrer à Power To The Pixel, j’ai pu demander à Lance Weiler en quoi consistait le rôle du Story Architect.

Story Architect “Comment peut-on isoler des éléments du récit et des éléments créatifs (qui vont faire partie du récit) puis trouver les moyens de les transmettre en créant de l’émotion ?”
Story Architect est définitivement un métier du futur. Le salut du transmédia passe par la formation de personnes qui, comme Lance Weiler, sont à la fois auteur – réalisateur – producteur – chef de projet – designer d’architectures web – expert des médias sociaux – spécialiste des nouveaux moyens de distribution – acteur – animateur de communautés. Ainsi, le concept narratif sera nativement transmédia et incarné par une personne capable de porter la même vision tout au long du projet comme dans les productions plus traditionnelles.
Tout cela dans le but de créer du contenu qui reflète ce que le public fait et adapté à ce qu’il consomme. Bâtir une histoire pour qu’elle emmène son public dans une expérience sociale collective.

Le problème ici est évident : les profils comme celui de Lance Weiler sont peu nombreux. Aujourd’hui, cette responsabilité de cohérence repose sur plusieurs membres d’une équipe. Pour vous donner un aperçu de ce à quoi cette dream team pourrait ressembler, je m’appuierai sur l’exemple des ARG. Et plus particulièrement ceux qui proposent une expérience étendue (extended experience), à savoir qu’ils prolongent ou approfondissent un univers narratif déjà connu du public. Dans le cas de l’ARG “Why So Serious?” pour la sortie du film “The Dark Knight”, l’équipe en charge de l’ARG disposait d’un univers très riche, exploité auparavant sur plusieurs médias avec une communauté de fans (fan base) très importante (la “marque” Batman est installée depuis 70 ans).
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French Social Media Club Conference – Digital Storytelling

Par Nicolas Marronnier • 31 Mar, 2010 • Catégorie: Production and events
 

HEADER

Nicolas Bry took part in a conference organized at La Cantine by the France Social Media Club, around the theme of digital storytelling:

The emergence of new digital media has both profoundly redefined the production formats and stirred audience uses and content consumption habits. Interactivity and the multiplication of access points are common today and allow the audience to be strongly implicated in new experiences, whether they are the construction of a fictional universe or a representation of reality.

How are journalism, audiovisual production, cinema, brands and content producers in general reacting to these changes? By analyzing the innovative forms of digital media, we tried to identify the new professions that are emerging from this evolution. On which business model will tomorrow’s storytelling rely?

You can read the preliminary work of the French Social Media Club: Storytelling 2.0, on ReadWriteWeb France.

Participants:

- Cécile Cros, co-founder of the Narrative agency (production and distribution of documentaries for new media):
New journalistic production formats, new outlook? New distribution, new audience?

- Arnaud Dressen, co-founder of the HonkyTonk agency (video production & multimedia):
Interactive editing: the emergence of new production tools

- Julien Aubert, co-founder of Story Factory, (cross-media development and production), who is participating in the transmedia experience Faits Divers Paranormaux (Supernatural News):
Extension of a fictional narrative universe and audience implication: an experience manager’s account

- Nicolas Bry, Orange Transmedia Lab director:
Experience account of the TM Lab (training, workshops, project coaching, API transmedia) and business models.

Debates coordinated by Alban Martin, cofounder of the French Social Media Club, author of the book “Et toi, tu télécharges?” (“Are YOU downloading?”) about entertainment industries in the digital era, Village mondial, April 2010.

The conference was followed by a cocktail. The 10 euros subscription fees were used for logistical expenses (space, buffet, drinks)

More information on the French Social Media Club website: socialmediaclub.fr



Le transmedia, c’est aussi pour rire !

Par Nicolas Bry • 22 Mar, 2010 • Catégorie: Marketing and Economy, Transmedias storytelling
 

A very short post to point out this video by author, blogger, comedian and community manager (how does he manage to do all that!?) Cyrille de Lasteyrie aka Vinvin, an active member of the collective Les Raconteurs.

“Lost in the transmedia forest? Les Raconteurs will light your way!”

In this very funny, not at all transmedia, video Vinvin decrypts the contemporary creative glossary turns us into the 21st Century’s Ridiculous Précieuses. Any resemblance with…

Le Transmédia expliqué par Les Raconteurs from Les Raconteurs on Vimeo.



Cap digital launches Think Transmedia!

Par christophe cluzel • 11 Mar, 2010 • Catégorie: Production and events
 

thinktramsmedia

On February 25th, at the last transmedia breakfast organized by the Kidoma company, Jeremy Sahel, project manager with Cap Digital, announced the opening of a conference cycle around the issues that concern us today: the evolution to the audiovisual sector and its contents.

Five conferences are organized to analyze today’s media and their evolution.

The first was held on March 16th on the theme of “New materials and techniques for creation”.

Bruno Nahon (Zadig Productions) talked to us about the “Twenty Show” experience, a program based on User Generated Content.

Arnaud Dressen (Honkytonk) introduced us to Klynt software (video editing and toolbox to make directors independent).

Transmedia Lab enjoyed this initiative and we invite you to discover the Think Transmedia blog.

You can also subscribe to the conferences here.

Christophe Cluzel, chef de produit. Transmedia Lab.



On the road to transmedia during Paris 2.0!

Par Nicolas Bry • 7 Mar, 2010 • Catégorie: Production and events
 

Orange Transmedia Lab was happy to be invited to organize a conference around Transmedia issues during Paris 2.0This event took place on Wednesday March 10th from 10am to 1pm at the Espace Kiron: 10 Rue de la Vacquerie 75011 Paris.


Nicolas Bry - Directeur du Transmedia Lab d'Orange

We led a rich debate thanks to a great selection of audiovisual, gaming, digital universe and communication specialists. We organized the debate around three themes:

  1. The transmedia universe: how to tell a transmedia story?

  2. Internet users participation and commitment (especially through gaming and ARG)

  3. How can brands participate in transmedia/ brand content?



Transmedia and linearity, TV and the Internet

Par Nicolas Bry • 4 Mar, 2010 • Catégorie: Technologies and Communauty 2.0, Uses
 

mediaprediction

Here are some interesting predictions for 2010 made by the Deloitte agency: (Deloitte Media Predictions 2010)

First lesson: the linear consumption of television will remain largely superior to the non linear consumption (20 to 30 hours per week versus 90’ to 2 hours); the on-demand content on the Internet is in fact likely to increase the consumption of direct TV: Transmedia Lab is constantly repeating it! ;-)

Linear’s got legs: the television and radio schedule stays supreme

“But for the mass market, the vast majority of content consumed is likely to be linear. In 2010, average weekly consumption of scheduled television is likely to run between 20 and 30 hours in major markets.1 This compares to an average of 90 minutes to two hours for all forms of nonlinear television, whether in the form of DVDs, DVRs, or video-on-demand. To put the contrast in perspective, US consumption of online full-program video would have to rise over 75-fold just to equal scheduled TV viewing.

Consumption of linear TV may also be encouraged by the availability and demise of on-demand sites. The availability of on-demand can increase overall demand for scheduled programming: content watched using online catch-up services can encourage consumers to watch the next episode or listen to a radio presenter’s next show live. The most popular content viewed online tends also to be the most popular watched via broadcast. And while new online video sites continue to be launched, there may also be a number of high profile failures, largely resulting from the inability to make online advertising-funded video pay.

Further, comparisons of nonlinear to linear are often nonequivalent. Consumption of nonlinear may often appear greater as the numbers reported are larger. But a like-for-like comparison, based on viewing or listening hours, for example, would probably reveal a contrary picture. Broadcast is measured by viewers. Metrics for online video include page impressions, page views, unique users, and requests. Often, little distinction is made between a clip and a full program even though the commercial significance for each may vary considerably. The definition of an online “user” may remain vague, as well as the quantification of an online view.

It may be that in the long run, the majority of all audio and video consumed will be nonlinear. But in 2010, most consumers of content are likely to remain happily beholden to the schedule, rather than resentful of what some pundits have labeled the “tyranny of the schedule.” However, given that hundreds of millions of individuals may be spending at least 40 percent of their waking hours listening to television or radio, linear is likely to remain dominant not just in 2010 but for many years to come.”

Second lesson: it’s not because the majority of people has decided to watch direct television that the audience doesn’t value having a choice, which makes on demand programming initiatives necessary.

“However, the fact that consumers are happy not to choose the majority of their audio and video content does not mean that consumers will not value and pay for the availability of choice. Consumers appear quite content to purchase devices and subscribe to services that they then hardly ever use. For these reasons, initiatives to offer greater choice via non-linear are valuable, as long as monetization is primarily focused on the option to choose.”

Third lesson: the marriage of TV and Internet is due in 2010, thanks, in part, to the new generations of decoders; this union will not only be on the same screen but will also happen by combining the devices already used to access the internet according to the individual’s own initiative.

TV and the Web belong together, but not necessarily on the same screen

“2010 is likely to see progress on all three fronts. Websites are being built specifically for access and control via televisions. Web-based applications being adapted for access through a television set are being marketed as “TV widgets.” Social networks, weather information, and content streaming services are some of the many applications that widgets will make accessible through the TV screen. A growing range of next-generation televisions is being launched not only with integrated broadband connections but with preloaded TV widgets as well.

Next-generation digital video recorders (DVRs) and set top boxes (STBs) will come with standard Internet accessibility.68 Tens of millions of game consoles are Internet ready, even though consumers may not always choose this option.

Despite this progress, we still expect that the most popular approach to converged Web and television consumption will be the rough but ready combination of standard television viewing and consumers’ existing browser-based devices.

The mismatch between the standard ten-year renewal cycle for televisions and strong existing consumer desire for concurrent consumption of Internet- and televisionbased content has contributed to the triumph of the pragmatic approach to date. Most consumers are unlikely to justify a brand-new television just to have additional access to the Web, but they want to combine the Web and TV today. They want to discuss a television program with friends (or strangers), read movie reviews before deciding what to watch, search out gossip on a current show or series, or check sports statistics while the game is under way. And they do not want to wait for devices to catch up.

But a bigger reason why the demand for a truly integrated Internet and television environment may remain limited is that superimposing a Web application on top of a TV image may be as irritating as someone standing in front of the screen. An entire family’s simultaneous social network commentary on the season finale of a reality show may leave little room to see what actually happens. And for some, sharing their personal commentary on a program with fellow viewers may be as appealing as making a romantic phone call in a crowded room.

Fourth lesson: the marriage of TV and Internet will give birth to new form of incredibly more efficient advertizing, allowing at TV spot to connect the consumer directly to the matching website; and also the creation of new programs taking the audience’s involvement to a brand new level, collecting reactions to the program or guiding their information search: that’s what we’re talking about at Transmedia Lab!

Making televisions Internet-enabled, either through the set itself or an adjunct device such as a DVR, is likely to create value. Functionality ranging from catch-up on a big screen to remote software upgrades is also likely to be valued. But superimposing elements of the PC Web experience onto a television screen may prove to be the most commercially successful combination of Web and TV.

One of the major beneficiaries of increased simultaneous usage of the Web and television may be advertising. In 2010, global television advertising is expected to be worth $180 billion, while global online advertising is projected at $63 billion. Commercials viewed on television can direct viewers instantly to websites: it is now possible for a product seen during an advertising break to be purchased before the program resumes. One study found that using online and television together resulted in 47 percent more positivity about a brand than using either in isolation72.

As simultaneous Web and television use becomes more popular, television producers should create websites that not only support programming, but also feed off viewers’ eagerness to react to what they are watching. Viewers can be directed to associated websites rather than surfing blindly looking for relevant information. Tie-in websites should be created for a range of devices (such as an MP4 player, netbook or smartphone), not just a PC. Talent shows, for example, may offer the chance to rate participants and their judges as well as guess that week’s contest results.

To summarize, everything’s moving but nothing’s changing.



Le petit déjeuner du Media club autour du Transmedia Lab d’Orange

Par christophe cluzel • 23 Feb, 2010 • Catégorie: Barcamp
 

mediaclubLe MediaClub nous a conviés le mercredi 20 Janvier 2010 à un petit déjeuner atelier, voici son feedback de cette belle rencontre :

“Comment concevoir un projet réellement transmedia ?”.

Grâce à la participation de Nicolas Bry (Directeur du Transmedia Lab, Orange Vallée), de Marc Guidoni (Producteur, Fondivina) et Jean Yves Le Moine (expert de la convergence entre la technologie, les contenus et les usages) nous avons pu échanger autour des méthodes et de l’expérience du Transmedia Lab d’Orange.

Une belle initiative et excellente occasion de découvrir le Transmedia Lab, initié par Orange pour favoriser l’émergence d’histoires transmedias, accompagnant les nouveaux usages des spectateurs sur la combinaison d’écrans à leur disposition. Cette structure se présente comme un atelier d’exploration ouvert à tous les acteurs du monde de l’audiovisuel, du jeu vidéo et des nouvelles technologies. Vous avez été très nombreux à participer à ce débat sur un sujet incontournable pour l’avenir de l’audiovisuel et des médias.

Nous tenons particulièrement à remercier le cabinet KGA pour son accueil lors de cet événement.

Vous pouvez retrouver les photos de ce petit déjeuner ici

Christophe Cluzel, chef de produit. Transmedia Lab.



CLEM La première fiction « connectée »

Par Damien Rety • 12 Feb, 2010 • Catégorie: Transmedias storytelling
 

(more…)



3D2+ développe le premier jeu télévisé crossmédia TV-Internet sur THD de Cap Digital

Par Stephane Gaultier • 8 Feb, 2010 • Catégorie: Technologies and Communauty 2.0
 

Sorry, this entry is only available in Français.



Jeffrey Jacob Abrams

Par David Tomaszewski • 8 Feb, 2010 • Catégorie: Transmedias storytelling
 

jjabramsJeffrey Jacob Abrams, 43 years old, is a real communication genius and an internationally renowned multitasking creator, scriptwriter, director and producer of cinema and television. The son of television producers, he spent his days in television studios, starting very early on his brilliant career as a scriptwriter (among others, he’s responsible for the scripts of Forever Young, Regarding Henry or Armagedon), JJ Abrams has become what we could consider one of transmedia’s pioneers and probably even one of its leaders, since he is today, one of the creators whose creation on multiple media is visible to the greatest number.

After the successful series Felicity and Alias, which he created, Abrams launched an ambitious new project: LOST, which offered a vast universe with multiple viral content. First on the Internet, with an official forum, where audience members could share their thoughts and which became a real goldmine for scriptwriters. Several paper chase games were set up on the fictional site of OCEANIC AIRLINES, the airline company of the Sydney-Los Angeles flight, the starting point of the television series.

Following that, for the fourth season, the LOST universe also offered a series of mobisodes entitled Missing Pieces, only for mobile phones in the US, with one episode per week for thirteen weeks before the beginning of the season.

Abrams advocates a certain type of instinctive writing, sometimes favoring the pleasure of surprising over the global coherence of the story. (more…)



Place au “Transmedia Planning” ?? (crossmedia + brand content ?)

Par Morgan Bouchet • 8 Feb, 2010 • Catégorie: Marketing and Economy
 

transmedia planningJe savais mes amis des agences intéressés par cette culture narrative que propose le Transmedia de Henry Jenkins, mais pas jusqu’au point d’imaginer un planner Transmedia (beau métier :-))

Mais au fait parlons-nous bien du “Transmedia” ? ou d’un amalgame à l’image du brand et branded content ?
En tous cas ca va dans le bon sens !

Très bon éclaircissement ici




The Media Club invites your projects to the MIPTV

Par christophe cluzel • 3 Feb, 2010 • Catégorie: Production and events
 

mediaclub

The Media Club is renewing its association with Content 360 and the international competition on cross-media organized by MIPTV. This contest’s goal is to develop audiences for digital platforms.

During a session, the candidates will have the opportunity of pitching their projects in front of media industry professionals and maybe even getting access to exceptional financing. Depending on the different categories mentioned below, some projects will receive financing from a development help fund.

The finalists will be invited to defend their project during the MIPTV.

The candidates are invited to present their projects for free before February 15th to the Media Club in the following categories:

-          MIPTV Category/ 360 Content: “Concept Prize (content/technical) for the implication of a mass audience”

-          European Commission: “Prize for a video combining archives – online video- and user generated content (UGC)”

-          Korea Communication: “Transmedia content prize for children, combining the use of television and the Internet”

-          National Film Board of Canada: “Best Interface for presenting an online video offer”

-          TF1 Advertising: “Best advertising format in the context of the new media”.

You can follow this link to register: http://www.miptv.com/content360

Good luck to all

Christophe Cluzel, chef de produit. Transmedia Lab.



Derniers jours pour participer aux ateliers Orange de la création

Par Olivier Godest • 2 Feb, 2010 • Catégorie: Production and events
 

ateliers-ptDerniers jours pour participer aux ateliers orange de la créationPetit rappel pour tous nos amis producteurs, vous avez jusqu’au 07 février pour déposer vos dossiers et participer aux ateliers orange de la création.

Ce concours destiné à tous les entrepreneurs, débutants ou confirmés, a pour but de favoriser la création Transmedia, une belle initiative complémentaire des champs d’investigation du Transmedia Lab.
Pour être éligible votre concept doit être basé sur un contenu déclinable sur au moins deux médias (dont le mobile et le web), pour ces deux médias il sera nécessaire de développer des formats courts inférieurs à 4 minutes.
Sept thèmes de développement vous sont proposés :
  • Humour
  • Musique
  • Art de vivre
  • Infos
  • Cinéma, séries, feuilletons, animation, fiction
  • Sport
  • Jeu
Les trois critères importants pour la sélection de vos projets seront : son interactivié sur tout ou partie des supports, la valorisation des fonctionnalités de chaque écran, mais également son business plan qui doit être établi de manière à rentabiliser votre projet en vous appuyant sur les moyens offerts par Orange.
Bonne chance à tous !
Plus d’information ici
Olivier Godest, responsable communication et formation. Transmedia Lab.


2010 transmedia “new wave”

Par Nicolas Bry • 30 Jan, 2010 • Catégorie: Production and events, Technologies and Communauty 2.0, Uses
 

oeil

I hope this New Year 2010 will mark the continued growth of crossmedia and transmedia!

In 2009, we’ve seen new changes to the digital landscape, here are a few non exhaustive notes:

-          the emergence of 3D with the worldwide success of Avatar and the omnipresence of 3D at Las Vegas’ CES

-          the extreme speed of the mobile internet evolution with more than 3 billion iphone applications downloaded in the past 18 months: an unprecedented growth in uses that the Android Competition and Google Nexus One should only reinforce

-          the advent of Internet Television with the many connected TV offers (like Orange and LG) and the new generation decoders mixing Internet and Television like the Orange Box

-          an explosion of video traffic on the Internet: video has become the first source of traffic, the bandwidth is not free for online video websites that position themselves on paying services (Youtube and Hulu)

-          the increase in spending on Internet advertising: the UK is the first country that has seen the Internet overcome Television with the record sum of 1,75 billion £ in S1 of 2009. Dominique Delport of Havas Digital confirms it: “Internet has become the spine of any media strategy and not a sideline”

-          the increased attendance by 5% of French movie theatres, meaning more than 200 million entries despite illegal downloading; the American box office has reached 10,6 billion $, a new record, thanks to Avatar and 3D which brings about an increase in the ticket price of about 2€; 600 films were produced in the USA, which, proportionally to the 200 French films produced, is a testament to the French creation activity

-          some amazing numbers from Asia: one multiplex opens every day in India and China, the attendance is 5 billion people in China against 1,5 billion in the USA…

-          10 000€ for an HD camera of high enough quality to shoot a film that can be projected in theatres. (more…)



Cultural convergence Partie 3

Par David Peyron • 26 Jan, 2010 • Catégorie: Uses
 

essai

Third part: Transmedia and cross media

We can make a very similar criticism of another one of today’s very fashionable expressions: “cross media”. This describes the links between media that allow us to follow the universes in a multimedia way. This is what Jenkins calls “world making” in the domain of fiction. This notion is even more biased than the two previous ones for two reasons.

First of all, cross-media is an expression which only concerns the dissemination of information (advertising, fictional), but in the framework of the concept of convergence, this practice is only the visible part of the convergence iceberg. Just like intermediality, it excludes the audience, but it also ignores the whole bubbling reference system that mass culture contains and that doesn’t necessarily enter the creation of multimedia objects. It’s not cross-media but without these links, these paths that are dug and maintained, the aforementioned would not be possible. (more…)



Cultural convergence Part 2

Par David Peyron • 19 Jan, 2010 • Catégorie: Uses
 

Second part: Transmedia and declension

Médiamorphoses hors série séries téléviséesOther concepts are used to define this phenomenon, but to my knowledge, they only render its meaning partially. Some therefore talk about intermediality, such as Stefanelli and Maigret for example. They analyze the growing link between some television series such as Lost and Heroes and comic books as a proof of the growing intermediality of the cultural industry. For them, like for Jenkins, even though this process was born in some sub-cultural branches of mass media, it’s becoming stronger every day.

This concept therefore does take into account the present construction of some cultural objects. And indeed, how can we ignore the flagrant narrative inspiration of American comic books on a series such as Lost? And the way it’s adapted to several media makes it a successful example of “world making”.

However, the concept of intermediality, even though it works on the level of narrative analysis and it highlights the double movement of transmedia’s inter-textual meaning and of the stories themselves being spread out across several media, ignores the second aspect of the concept. Here, we are in an internal perspective, whereas the advantage of Jenkins’ concept is that it takes into account the social aspect, that of the audience, since the mass audience will only use one of the aspects of the content whereas the diligent fan will collect all the extensions and perceive the intertextuality. (more…)



Brand(ed) Content and Transmedia project financing

Par Olivier Godest • 13 Jan, 2010 • Catégorie: Marketing and Economy
 

serie Laura_Elite

Transmedia is an innovative format which transports us toward many new horizons to be explored: new formats, new ways of telling stories, new ways of consuming media, new relationships between the actors of the audiovisual sector… The financing of these multi-screen projects is also an important subject for the future, which will find its solution or part of it in Brand or Branded Content.

What’s the difference between Brand and Branded Content? To repeat Daniel Bô’s definitions (http://www.brandcontent.fr/) in his book “Brand Content”:

-          Brand Content is “a new editorial content created or largely influenced by a brand. The brand is the editor, finances and creates the content with its own funds”

-          Branded Content is “an editorial content sponsored or supported by a brand. The contend can exist without the brand.”

For a long time, the association of an Audiovisual project with a brand raised questions or worries, especially regarding the loss of freedom of authors in their creative process. But finally, wouldn’t it be relevant for creators of transmedia content, for brands, for communication agencies and for all the actors of the sector to work together? Each can benefit from it: audience circulation and the multiplicity of marketing levers for the advertiser, new sources of media and non-media operations for agencies, creative financing for authors and producers, increasingly inexpensive programs for broadcasters, the wonder of the transmedia experience for audiences. (more…)



Storytelling is a natural act of magic.

Par Nowis Ankara • 7 Jan, 2010 • Catégorie: Transmedias storytelling
 

magic_bookEvery story has an effect on its audience. An audience listens, and suddenly, its mental universe is reconfigured, and by ricochet, its action on the world is modified.

At the beginning there was the word. The world is not the same once we begin retelling it. Every storyteller necessarily impulses a process of transformation on reality.

This is a phenomenon that belongs to the magical realm: the action of spirit over matter:

A story told is like a stone thrown in the water: it ripples on the surface. Storytelling techniques are in fact ways of acquiring a perfect mastery of these ripples. Humanity is a big interweaved fabric that we must learn to thrill.

Today, the multiplication of screens and narrative spaces is creating a constant bombardment of our reality’s surface. Numerous ripples of different intensities and lengths come together to create bigger waves and lower ebbs, others yet annul each other.

But generally, the media environment is buzzing. An the storyteller must spend a lot of energy to protect himself from interferences and acquire a significant resonance. The mission is increasingly difficult.

Today, only the transmedia storyteller can really benefit from this chaotic state of affairs. The enormous quantities of narrative energy that he happens to be handling can be mixed and articulated to give transmedia universes a phenomenal power, a capacity to accomplish the unthinkable: nothing less than coming to life.

What’s the condition of this miracle? Simply the same that allowed the appearance of life: a border separating an interior environment form an exterior environment as well as the interfaces allowing the exchange of information between these two environments. It’s the same for bacteria, plants and animals. (more…)



The transmedia business model

Par Nicolas Bry • 21 Dec, 2009 • Catégorie: Marketing and Economy, Production and events
 

business

The transmedia business model has started taking shape in France in 2009.

Why in France? Because in the US, the conviction has become a reality:

- some examples in our blogs: Matrix, Heroes, Dark Knight, Lost, are American productions.

- HBO, the popular cable station, already has a transmedia department working on story development from the earliest stages.

- Hollywood productions start budgeting the cross media production costs, which were previously grouped into marketing, from the beginning, says Jeff Gomez

- MIT is creating its Center for Future Storytelling worth 25M$.

- Avatar, James Cameron latest production, which has a lot at stake since it’s a decisive step for 3D film, is also part of the transmedia universe, its videogame, created by Ubisoft, the company that also created the special effects in the film, came out a few weeks before the film itself.

- Transmedia now extends to reality TV with If I can dream: “19 Entertainment has created a show, broadcast on the Internet, where the candidates are chosen on Myspace. The contestants will be five aspiring artists who want to break through in Hollywood, Internet users will be able to interact in real time thanks to Myspace, Twitter, Facebook but also by SMS and through blogs; the video platform Hulu will broadcast a weekly show about the events of the previous week.”

It’s true that reality TV is particularly participative and touches a target, which is familiar with multiple screens. Transmedia and reality TV, the next winning combination? (more…)



Cultural convergence

Par David Peyron • 16 Dec, 2009 • Catégorie: Transmedias storytelling, Uses
 

First part: Transmedia and the creation of universes

Here, I will present the process of cultural convergence, a concept created by the American researcher Henry Jenkins, its consequences on the cultural industry and more particularly how it applies to the field of videogames.

First, let’s start with a definition of the concept. Cultural convergence is a process of industrial and social evolution, which represents the growing links between media and the consumers’ increasing capacity to understand these multimedia interactions. The concept is therefore divided into two main sections according to a classic dichotomy of sociologic reflections about culture: production and reception.

matrix2The fist element is that the producers of content, the cultural industries and even the authors facilitate the link between media, between systems. They do this by creating content rich in references, trans-textual, inspired by the narration methods, the themes and the form of other media, and often approaching their creations as a whole, a multimedia world. The strongest example of that is The Matrix, which wasn’t conceived as a film but as a transmedia fantasy world, filled with historical references of the genre and where the videogame brings as many elements to the story as the films, the comic book series or the short animated films that followed. This sub-phenomenon of multimedia content conceived that way from the start is what Jenkins calls “world making”. The context of the content’s production is therefore quite specific and will influence that of the reception.

Indeed, the second interdependent and symmetric aspect is that, in order to understand and fully comprehend this phenomenon, there needs to be a particular audience, an attentive, meticulous audience, in other words, fans that have a cult relationship toward the content. In the case of cultural convergence, the audience can have access, like in the case of The Matrix, to all these elements, but only the most diligent multimedia fan will take the trouble to assemble them all and understand the whole transmedia inter-textual meaning available. It’s also the culture of the niche audience, the different readings and interpretations of a same content depend on whether or not one understand which kind of inter-textual meaning it uses and seeks its potential declensions. The culture of convergence is also, as we’ll see, linked to an audience that’s increasingly participative and whose relationship to the content will also be determined by the degree of dedication towards the object. (more…)



When the work becomes a universe

Par Jean-Yves Le Moine • 11 Dec, 2009 • Catégorie: Transmedias storytelling
 

supermanMany works, particularly from Hollywood, are full of references, inspired by narrative styles, themes and characters from other media. These crossed references go beyond the film, book or TV series and become a world, a semantic universe, which we called the metaverse in a previous post.

A transmedia work, by its literally “multi” media form, and through the relationship that it creates with the audience, is bound to be more active, through its progress in time and space, and must create a universe with its own rules, clear and defined. Such a universe, like ours, will allow the audience to live with other rules and other references, other ideals. If this universe calls upon references that are strong enough and famous enough to unite a community, then this group of fans will enrich that universe, expand it, and make it visible to a wider audience. (more…)



The art and the manner

Par Jean-Yves Le Moine • 9 Dec, 2009 • Catégorie: Production and events
 

orson-wellesThe conception of a transmedia story first begins with the story, a good story. But there’s not only the story, there’s the universe, there’s the way that the story will be developed through time and in the media, “controlled” by the creator or not.

With one story, a wonderful storyteller can keep you hooked for a whole hour when your best friend would be putting you to sleep in five minutes.

When we conceive a transmedia story, the way of telling it, the development of the story through time and space are an integral part of the story. The use of this support or that to tell each part of the story, the result of the audience’s contributions, reintegrated in a certain part of the TV show, the ARG or the film, there are many ways of going about it, but the viewing conditions of the story is an essential element.

In the same way, when we tell a story at the movies, the position of the camera, the writing and the editing are part of the story. From Orson Welles to Max Pecas, the way of telling these stories but also the themes that are touched upon and their depth varies.

A transmedia story has other structuring elements beyond a careful camera and editing; the way in which the audience will approach the content, on which media, at which time, in which conditions, all these elements must be considered. Some are controllable within certain limits by the transmedia creator, others aren’t. (more…)



The narrativium part 2: molecular structure

Par Anne Larroque • 2 Dec, 2009 • Catégorie: Uses
 

world_warcraftLet’s, for a moment, observe the molecular structure of the narrativium. By nature and throughout time, it’s remained finite and linear. This means it has a beginning and an end. In the jargon of quill twirlers (or keyboard ticklers) they’re called a set-up and a resolution, but it comes down to the same thing: a beginning and an end. There are indeed a few forms that tried to get rid of one the other (or both), but they didn’t take root and grew poorly, the narrativium amateur felt cheated. Between the two, the beginning and the end, there is another shifty device, which we call the Confrontation. It’s what keeps the wire tight, and especially what holds the amateur (the VUP*: viewer/user/player, in jargon in the text) up on the wire, or hanging from it, as he wishes. The Confrontation is therefore essential, without it, the VUP lets go, and that’s unfortunate.

And what is the confrontation made of? Mostly (and still summarizing) of questions: What? Who? Where? How? Why? To go where? With whom? And again How? Etc. Questions that call for answers of course, or else there’s no point in asking them, the VUP does that very well by himself; if we take him on a boat, the VUP wants to be led somewhere, he doesn’t want to be running around in circles, he doesn’t need us for that, thank you very much. The confrontation is…how can we say this? Like a kind of cloud of electrons whose entire energy gravitates around a nucleus: the character, or even better, a whole family of characters, a whole society of characters!… And it just so happens that these characters have a strong resemblance to the VUP, under different disguises or appearances, whether they’re bears or the elephants in “Earth” (Fothergill & Linfield), the queen of the Aliens or the sorcerers and warriors in WOW. (more…)



Heroes

Par Jean-Yves Le Moine • 25 Nov, 2009 • Catégorie: Transmedias storytelling
 

heroes serieSeptember 27th 2009 was the airdate of the first episode of Heroes’ season 4. But Heroes is much more than a simple TV series. According to Jesse Alexander, its executive producer, as well as the producer of Alias and Lost: “Heroes was always conceived as a transmedia concept. This series is an integral part of the transmedia landscape and the scriptwriting techniques used are very close to that of videogames.”

Today, Heroes is not only a TV series, but also two ARGs, an interactive web version, comic books available in print or on iPhone, an official fan site and an unofficial one, a website around the mysterious company at the heart of the story: Pinehearst, and a site promoting the campaign and the senate run of Nathan Petrelli… and many other things developed by the many fans.

graficnovelheroesThe concept of Heroes was initiated by its creator Tim Kring, who knew and succeeded in freely developing his ideas without any constraint on NBC’s behalf. The network gave into his enthusiasm, which was shared by his whole team. Heroes is written by a team of about 12 scriptwriters, it’s a real collective creation, each story, each episode, is written collaboratively. However, each character is developed by a defined author for several episodes and finalized in an iterative way. According to Heroes’ executive producers, this way of working is much more efficient for a series, than having one author for each episode, where each one would follow the bible of the series’ creator. This also allows for a lot of reactivity, which is very practical to avoid pitfalls that a “traditional” team often takes very long to overcome.
(more…)



Transmedia workshops, a first !

Par Nicolas Bry • 19 Nov, 2009 • Catégorie: Events
 

team_oeil3The first support workshop for the 5 winners of the transmedia call for projects took place on November 4th. The participants were the five winning projects, intervening experts invited by the TM lab, early transmedia-philes (producers, scriptwriters, TV channels, web agencies,…who already attended the barcamp), eager to learn more and bring their support to the projects.

Article presseEveryone agreed it was a total success, an important moment for our development thanks to the quality of the projects and of the interventions, the freedom of the tone, the creative spirit and the desire to build something together that came out. With regards to that, Bénédicte Lesage de Mascaret wrote us this note which is worth all the rewards in the world: “Thank you again for the quality of yesterday’s event, it brought together creativity, competence and the desire to create transmedia projects. A great opportunity for us to reinvent new ways of telling stories, other stories.”

charles_liebert 2

After a morning session with the 5 projects including a pitch and a series of questions and answers, which allowed each project to benefit from the perspective of others, the afternoon was dedicated to a transmedia immersion with the following interventions:

-          Sociology and audiovisual uses (Fabien Granjon, Orange Lab)

-          ARG (Michel Reilhac, Arte; Julien Aubert, Fait Moi Jouer)

-          Transmedia storytelling (Transmedia Lab)

-          Transmedia Web: zoom on the a website, Gaza Sderot (Upian)

-          Transmedia Mobile: Mobile opportunities for transmedia (Esther Adler, Orange Lab)

-          Development of a digital community around a content (Charles Liebert, Orange Vallée)

A second series of workshops was dedicated to the enriching of the story and its implementation on the different media, one project at a time. The new meeting on November 26 allowed us to tackle the following subjects:

-          Participation of the internet users and contend development, linking with the brands (Albertolli Sandra, ex Dailymotion)

-          Transmedia Web: analysis of website contents, review of present functions, zoom on the video player (Transmedia Lab)

-          Structure of a viral script. Zoom on the communities that we can create around the 5 projects (Charles Liebert – Orange Vallée)

-          Study of the uses based on series’ fans (Sandrine Ville) and review of a series’ fan wiki: Lostpedia (Karima Rafes and Transmedia Lab)

By the end of January, 4 workshops will have taken place with the 5 winning projects: transmedia immersion, transmedia story and system, participation, community and tools, finalizing the transmedia project and financing strategy. (more…)



Pixel Event in Paris !

Par Nicolas Bry • 17 Nov, 2009 • Catégorie: Production and events
 

pixel

The dawn of the digital age is shaking up artistic creation and audiences’ ways of consumptions. Professionals can take advantage of new media and technologies by placing themselves in the perspective of the evolution of uses, of generations who are changing their behaviors and of the new challenges to conquer new audiences.

In order to meet these new challenges, Arte is organizing a cycle of conferences called PIXEL at the Forum des Images on Thursday December 3rd 2009 as an echo to the British event Power to the Pixel, whose success increases every year. That day is an opportunity to hear professionals coming from all over the world talking about the new models they’ve implemented for their productions (creation and distribution). Anyone from the profession or any actors of the market will be able to reflect on new sources of innovative inspiration.

For more information go to: www.arte.tv/pixel



Narrativium part 1: the storytelling monkey

Par Anne Larroque • 16 Nov, 2009 • Catégorie: Uses
 

AfricanStoryteller

Famous paleontologist Stephen Jay Gould defined man as “the primate who tells stories”. Terry Pratchett, the English humorist and inventor of the irresistible “Discworld”, estimates that the term “homo sapiens” is an excessive promise (wisdom not being one of our more manifest characteristics!) and in reality man is more of a “pan narrans” – a storytelling monkey.

science-disque-monde

On Pratchett’s Discworld, where concepts are materialized (for example there’s a little god of sock holes and another for drawers that get stuck, who clearly don’t just operate in Discworld), there is an elementary substance called the “narrativium”. The “narrativium” presides over the story of man the way carbon presides over life. To take a concrete example, if we went on the moon in 69 on board a rocket launched from Florida, it’s because we’d been telling ourselves stories about the moon for thousands of years and that Jules Vernes cleverly suggested we shoot an empty rocket from Florida. Otherwise, why on earth would we have gone for a wander on this empty rock that we can see very well from here? The SF authors had already told us anyways that there are no Martians on the moon. Without the narrativium, there is no big step for mankind or even any little step for a single man. The narrativium is just as essential to humans than carbon, oxygen or hydrogen!…to summarize.

(more…)



Of Eclecticism

Par Fabien Granjon • 8 Nov, 2009 • Catégorie: Uses
 

olivier donnatLe butinage – literally “pollen-gathering” – we mentioned in our last post is probably akin to the phenomenon of “cultural eclecticism”. And cultural eclecticism may be considered the French version of the phenomenon referred to in North American analyses as “omnivorism”. Richard Peterson, to whom we owe what were probably the first important analyses of the phenomenon, uses omnivorism to describe the transition from highbrow snobbery, based on the glorification of the arts and disdain for popular entertainment, to a cultural capital that appears more and more like an aptitude for appreciating the different aesthetics of a wide range of cultural forms, encompassing not only the arts, but also a whole panoply of popular and folkloric expressions. In France, it was the analyses of Olivier Donnat’s survey of French cultural practices (the results of the last wave of surveys should be out shortly) that underscored, from the early 1990s, this trend towards the hybridization of discrete cultural domains. The concept describes practices in which various forms of interpenetration are observable between certain contents that are highly legitimized in the “dominant” cultural circles and others that as a rule are not.

Though there is now a vast array of scholarship attesting to this phenomenon, there are two analytical currents that tend to disagree on the degree of its prevalence. The first considers that, on the whole, the blending of cultural repertoires chiefly obtains in the dominant, cultivated classes (aesthetic tolerance as the new standard of good taste), whereas the lower and less educated social segments remain stuck within more narrowly circumscribed and homogeneous repertoires marked by consonant tastes of scant legitimacy. From this point of view, Olivier Donnat argues that this strain on the “high culture” model and the overhaul of the related mechanisms that sanction and legitimize cultural contents are in large measure the upshot of the development of mass culture and, specifically, of “screen-based culture”. (more…)



Become the director of a blockbuster !

Par Christophe Cluzel & Olivier Godest • 2 Nov, 2009 • Catégorie: Transmedias storytelling
 

The film “Be kind rewind” by Michel Gondry called it first. Now it’s up to the audience to get behind the camera. guerre

Here’s a unique initiative by Casey Pugh (ADD LINK) for all fans of the galactic universe. This internet user created a collaborative platform called Star Wars Uncut, whose objective is to revisit the scenes of a cult film: Star Wars (episode 4) by filming them in either realistic or completely offbeat ways.

The idea is simple: the film Star Wars Episode 4 is broken down into 2036 scenes of 15 seconds each, anyone can choose between one and three scenes to work on. Once chosen, the new director has a free hand in giving the chosen cinematographic moment a new approach. Once all the new scenes are re-edited and uploaded, it will be a brand new film entirely created by a community of fans that will play on the Star Wars Uncut website.

32 years after its launch, the passion for this episode has not died down: all the scenes have been reserved and 72% of the film is already finished. To avoid having unmotivated people not finishing the work that they’ve committed to, a 30 day limit has been set to create the reproduction. Past that date, the scene becomes available again. The amateur directors have shown great creativity by transforming a local factory into Princess Leila’s headquarters, using cardboard masks to represent Han Solo, or more simply an old gray car as a spaceship. Some of the results however, are incredibly realistic.

All artistic genres are represented in this community Star Wars, from film to cartoon, stop-motion to animation. This is also transmedia: allowing a community of fans to rework the content and using any kind of media to create a new ramification to the story by taking even deeper possession of the universe of the story.

In order to reward the work accomplished, a trailer regrouping the re-mixed sequences has been put online:  http://www.vimeo.com/678800 . The film should be presented at the next San Diego comic-con taking place from July 22nd to 25th . May the force be with you!

Discover and follow the project here: http://www.starwarsuncut.com/. A trailer is available at  http://www.vimeo.com/678800 .



Transmedia, the buzzword of 2010 ?

Par Nicolas Bry • 1 Nov, 2009 • Catégorie: Marketing and Economy
 

This is the title of a post by Sven Larsen on the blog Frombogotawithlove.com, a reflexion blog about digital innovation: it was created by Zemoga, an avant-guard company in the creation of new immersive interactive experiences.

After reminding us of the definition of transmedia given by Henri Jenkins,(“storytelling across multiple forms of media with each element making distinctive contributions to a viewer/user/player’s understanding of the story world”) Sven expresses his conviction: although transmedia has started in the world of entertainment, in the next few years it will touch all aspects of marketing and advertising.

Since the multiple communication platforms lead to a multiplication of the messages to touch people where they are (or as we recently wrote “be present where the people are, be transmedia!”). And if brand communication is storytelling, then it’s just common sense to use the most recent techniques of transmedia storytelling.

In the transmedia process, Sven reminds us the importance of the transmedia “bible” dear to Jeff Gomez, whose work as a transmedia pioneer we’ve already touched upon (transmedia future of the business): it’s a bible that assembles the different players of the universe and its laws, and allows creators to develop ramifications on the new media without compromising the identity of their story. Sven Larsen compares this bible to the work that’s done on a brand’s guidelines, its definition and its legitimacy.

(more…)



Audience loyalty, alert, immersion !

Par Fabien Granjon • 28 Oct, 2009 • Catégorie: Uses
 

In a recent article, Dominique Boullier posits the emergence of a new mode of “attention production” which, he tells us, “is gaining considerable prominence in our culture”. This new approach to promoting media attachment finds its most obvious expression in video games, which in our day are the only systems capable of generating particularly long attention spans while sustaining an exceptionally high level of experiential intensity. He calls this new semiotic format “immersive”. Its chief characteristic is it fuses two pre-existing models of media attachment into a new perceptual framework whose main axes are duration and intensity.

One well-known attention system is that of customer loyalty, which depends on the duration, repetition and stability of audience-media ties to provide stable and lasting perceptual conventions. The subscription is the most obvious variety of this approach. In our digital age, loyalty-retention strategies are tailored to individual tastes, habits, uses etc. and based on increasingly sophisticated personalization capabilities designed to keep users within a narrowly circumscribed area of consumption. However, this loyalty-retention model seems to be somewhat undermined by the rise of “opportunistic attractions” and a channel-hopping ideology that bids fair to become a veritable “‘way of being’, spreading from television to interpersonal relations or the job market, to the point of becoming a virtue called ‘flexibility’”.

Loyalty-based strategies are becoming to a certain extent obsolete, making way for a media relationship model based more on the intensity of emotions and stimulations. This is what Dominique Boullier calls the “alert regime”, typical of the trading floors, where multiple screens broadcasting nonstop news take up the semiotic composition of bright colours, scrolling text bars, time codes etc.: “The news itself becomes commercials, like the global stock price listings. […] Attention here is constant excitation and maximum focalization without any reflexivity. It organizes selectivity by eliminating context (and, consequently, habits as well) in order to generate controlled, active attention.” From beeps signaling the arrival of an e-mail or connection to an MSN correspondent, to the “buzz” on the web and ultra-short TV programs, a great many media formats nowadays engage us in this state of “news and communication emergency” comprising alarms, disruptions and invitations to “pollen-gathering”.

Immersion is said to be the new model of attention-getting, of which the nascent genre of video games constitutes the archetype: “Gamers spend a far greater number of hours at their computers or consoles than people spend watching television or using any other digital medium, especially when it comes to massively multi-player online games. Enduring universes enable us to immerse ourselves in a world we make happen through our actions.” The aesthetic of the universe in question, the narrative approach to the action, playability, sound design, inter-gamer relations and reward systems etc. are important ingredients of immersion, but above all “it is through activity that the world is built up and perceived”. Action, transformative and creative, is in fact the core aspect of the immersive approach.

Video games succeed in combining the dimensions of “alert” and audience retention that had otherwise become “mutually contradictory and warped into generalized channel-hopping or a habit of distraction.” It seems clear that one of the challenges facing transmedia will be precisely to find a way, modeled on the immersion model of video games, to invent socio-semiotic conventions that will permit varied and flexible media involvement with plenty of room for playful creativity.

To delve further: Boullier, Dominique: “Les industries de l’attention : fidélisation, alerte ou immersion” in Réseaux, No. 154, pp. 231–246.

http://www.cairn.info/article.php?ID_REVUE=RES&ID_NUMPUBLIE=RES_154&ID_ARTICLE=RES_154_0231



Transmedia Lab chooses its five winning projects from the transmedia call for projects

Par Nicolas Bry • 26 Oct, 2009 • Catégorie: Events
 

victoire
On October 22nd 2009 we made the final selection from the transmedia call for projects initiated by Orange Vallee’s Transmedia Lab and consecrating the emergence of a new form of audiovisual creativity. This first edition revealed a very creative selection of great quality and remarkable diversity.
article ecran copie
The 11 teams selected came to pitch their project in front of a diverse jury of audiovisual and Internet professionals. We would like to thank all the teams for the quality of their presentation and their preparation for this delicate exercise. At the end of the day, the jury debated to choose five winning projects that will be followed in their development process.

This selection closes the transmedia call for projects launched by Orange Transmedia Lab in early July. When we launched this call, Xavier Couture wrote: “The uses of the audiences and the consumers are changing. They naturally go from one media to another, following their favorite contents on different screens. Orange wants to encourage this evolution and give an impulse for the creation of natively transmedia projects”. The participation and the technologies are the bases of new forms of creation for authors: “Be ready technologists, creatives are back!”. Transmedia Lab has the vocation and the goal of creating a creative spark with the transmedia call for projects.

The spark lit a fire and 72 projects were submitted to Transmedia Lab in September. If we consider that they were answered by multi-disciplinary teams of 3-$ people, it’s almost 300 professionals in the creative field that answered the transmedia call for projects!

Beyond the numbers, two points made us especially proud:

-          the quality of the projects confirms that transmedia is a source of creativity for authors

-          the projects covered a great variety of domains: fiction, documentary, games, evens, for very different audience targets… and a mix of processes: web, mobile, tv, cinema, videogames, etc… proving the openness of transmedia to multiple contexts.

The 5 winning projects are great examples of this variety of transmedia themes:

-          “The American Eye” (“L’Oeil Americain”): a police series immersing the audience into a bank robbery (Production: La Générale de Production – Authors: Gregory Magne and Stéphane Viard)

-          “Because the Night”: a romantic comedy with suspense (Production: Bridges Films – Author: Julien Capron)

-          “Ouiki TV”: a comedy news program with a twist (Authors: Catherine Cuenca and François Cora)

-          “Numerus Clausus”: a suspense comedy taking place in a hospital (Production: Mascaret Films – Authors: Brice Homs and Alexis Nolent)

-          “The lost child” (“L’enfant perdue”): a fiction mixing intrigue and digital information (Authors: Emilie Tarascou, Simon Kansara, Pablo Sala Hourcadette)

A 4 months intense development phase now begins to help the winning projects in their transmedia writing and the Transmedia Lab has planned a series of workshops and expert interventions to enrich these projects. “We came together to take on this challenge, make it an opportunity for imagination and allow each and every one to contemplate the numeric world as a vast playing field to create and invent by breaking down the old borders!” concludes Xavier Couture.

The Transmedia Lab jury was presided by Xavier Couture, Orange Director of Content. This jury represents several professions and includes personalities recognized for their competence and their openness to innovative formats: Frédérique Dumas (Studio 37), Michel Reilhac (Arte cinéma and Pixel), Eleanor Coleman (TF1 Jeunesse et Nouveaux Médias), Harold Valentin (France Télévisions Fiction), Philippe Bony (M6 Fiction, Jeunesse, Cinéma, Sport), Vincent Solignac (Scriptwriter), David Tomaszewski (Director), Martin Rogard (2.0, Dailymotion), Patrick Eveno (CITIA, Festival d’animation d’Annecy), Liz Rosenthal (Power to the Pixel -UK) and Jean-Louis Constanza (Orange Vallée). (more…)



Transmedia and Radio !

Par Marc Guidoni • 25 Oct, 2009 • Catégorie: Uses
 

radio

A few words about radio… Transmedia has had its place there since 1938… Radio… A bewitching and evil medium… Often capable of making us disconnect from our reality better than any media offering “pretext” images… Radio can transport us into universes so real that it’s often troubling… Let’s be honest: which child did not hide his little receiver (in my day, we said transistor…) under his pillow to listen to a program in the dark behind his parent’s back… Now if that’s not immersion… Exaggeration?… Absolutely not…

Let’s remember the “War of the worlds” that was aired by Orson Welles’ “Mercury Theatre in The Air” in October 1938 (http://www.mercurytheatre.info)…

A key moment in the history of radio, and of media in general, but beyond that, of 20th century History. Let’s recall what happened… (more…)



A few thoughts on youth and transmedia content

Par Marc Guidoni • 21 Oct, 2009 • Catégorie: Uses
 

It’s interesting to look at a study published early July by Morgan Stanley. I would like to thank the journalist Cécile Ducourtieux to have brought our attention to this study in her article: “Regarding teenagers’ media consumption, this study was mostly written by a 15 year old boy based on his own habits and those of his friends. The study went around the world and the bank received a flood of investor emails, delighted to learn more about a population that is not often heard, but is at the avant-guard of the technological revolution.”

You can download it here

Like a photograph, and even if it’s not issued from a conventional statistic sample but from the perception of only one 15 year old teenage boy, it’s particularly enriching to project ourselves in the future of content consumption and particularly transmedia.teenager_media_consumption

(more…)



Why the cube is taking me for a ride (HBO The Cube)

Par Nicolas Bry • 15 Oct, 2009 • Catégorie: Marketing and Economy, Transmedias storytelling
 

cube1Of course, it’s a joy ride! Let’s be grateful to HBO for the creativity of its teams.

HBO’s The Cube is not transmedia content, however, it’s a form of narration that would be interesting to take a closer took at: transmedia stories could happily adopt some of its concepts. (more…)



Innovation in the immaterial industries

Par Marc Guidoni • 14 Oct, 2009 • Catégorie: Production and events
 

Today, the talents of content creation and production need a sign and some support. Indeed, it’s extremely difficult for independent producers to finance innovative content by themselves.

This is unfortunately well known by all professionals in France and internationally, regardless of the media for which their creations are destined: cinema, television, fun interactive universes…
clafornicationdesperate
The big content buyers and editors, especially television broadcasters, request audaciousness and innovations but they give very little means to accomplish that (regarding the new broadcast channels in France: “France 4 will produce its first fiction series before the end of the year and other channels like NRJ12 wish to do the same before the end of next year” says the latest report from Club Galliélée from June 17th 2009), and when a producer takes risks by self financing a big writing project in the hopes that he will find a distributor at some point in this R&D phase, often, nothing happens…

It’s therefore difficult to imagine a French screenwriter/producer duo knocking on the door of a big TV broadcaster to suggest a series about a family of undertakers (Six Feet Under), of housewives who go crazy after one of them commits suicide (Desperate Housewives), or of a seductive, sex addicted writer who sleeps with under age girls on demand  (Californication).

Things often happen as if every player of the industry is already telling himself that “the others” will never want something like that… The broadcaster thinks that the average housewife isn’t intelligent enough to appreciate this dark humor. The screenwriter thinks that the producer who trusts him with the writing has to be careful not to shock the broadcaster. As for the producer, he thinks that suggesting a “politically incorrect” project to the broadcaster would put him out of the loop and that his rivals would be happy to fill that empty space… We could also say that the advertisers have trouble positioning themselves with regards to these original projects.

But it’s exactly the opposite virtuous circle that we must restart, a cycle of creation and audaciousness. The authors/producers/broadcasters must rival in imagination to challenge a mature audience who’s very demanding and ready for the ride…



“MEDIA” call for projects: Creatives, it’s your turn!

Par christophe cluzel • 13 Oct, 2009 • Catégorie: Production and events
 

On September 26th, MEDIA, a European Union program designed to reinforce and develop the cinematographic and audiovisual industry as well as interactive projects in Europe, launched a call for projects.Sans titre-1

Among these, the support to interactive contents (REF AAP 21/2009) concerns two types of projects:

-          interactive contents for computers, internet, mobiles, game stations and mobile game stations presenting a strong interactive, scriptwriting and innovative character

-          new format concepts destined for digital television, internet of mobile devices for which the interactivity of narrative elements are significant

The amount of the grants is between 10 000 and 60 000 euros (100 000 euros for game mock-ups for game stations and computers) limited to 50% of development costs.

The deadlines for submissions of the projects are November 27th 2009 for the 1st session and April 12th 2010 for the last session.

Complete information is available on: www.mediafrance.eu/pdf

Christophe Cluzel, chef de produit. Transmedia Lab.



Dan Hon : le futur du web et de la télévision.

Par Julien Aubert • 13 Oct, 2009 • Catégorie: Production and events
 

Picnic is a festival that brings together technological innovation and creation in a place where experiments and other installations abound. The result is an atmosphere favorable to good networking. On September 24th 2009 at Picnic 2009, the Games That People Play conference brought together four game designers of a different kind. Flirting with alternate reality and interactivity, the initiatives described hereunder depict, to a certain extent, the field of possibilities of transmedia.

The conference started with a few quotes such as: “Games are TV Time” and “games teach us that loosing is not such a big deal and introduce us to collaboration” Henry Jenkins.

kevinKevin Salvin, Area/Code
We’re playing more and more and the way in which we play has radically changed. Now, games use the city and connected mobile objects. We play videogames that extend into real life (Rock Band, Wii). Finally, we play while moving around (walking, biking, in a city’s telephone cabins).

Mobzombies, Upside Down On Demand
Mardis Gras is a big party in New Orleans. We say that everything gets turned upside down and even become a bit apocalyptic. In Mobzombies, you’re followed by zombies as if it was Mardis Gras, except for the fact that everything else is virtual. It’s like a giant Pacman. (more…)



(Real/virtual) metaverse and transmedia

Par Jean-Yves Le Moine • 12 Oct, 2009 • Catégorie: Transmedias storytelling
 

Metaverse is a complex term coined by Neil Stephenson in his sci-fi novel Snow Crash, which, along with William Gibson’s novel

cyberpunk

Neuromancer, was a source of inspiration for the Wachowski brothers’ Matrix universe. As Stephenson conceived of it in 1992, a metaverse is an immersive environment, a virtual 3D world that interacts with the real world. For these two founding fathers of cyberpunk literature, there are a whole slew of passageways between the real and virtual worlds thanks to mediating objects like computers, cyber-prostheses, or intelligent objects that Bruce Sterling, another cyberpunk writer, now calls “spimes”. For these authors, acting on the real world can alter the virtual world and vice versa.

Since then, with the emergence and evolution of new technologies, the bridges between reality and virtuality have been ceaselessly multiplying. Nowadays, the most widely accepted definition of metaverse is the convergence between the virtually enriched real world and the physically persisting virtual world. In simpler terms, a metaverse encompasses what we call the real and virtual worlds, doing away with any dichotomy between the two. The two are no longer opposable: you meet people on Facebook or at the corner café, and you can work together with someone located on the other side of the planet. Our reality has been enriched: it might be said that we have moved from a schizophrenic dualism of real vs. virtual to a more Eastern monism.

This metaverse is the framework for the collective imagination in our day, and will naturally provide the framework for transmedia. A framework abolishing all dualities – narrator vs. listener, imaginary vs. real, us vs. the world –, a framework that opens us up to Otherness within ourselves and within others. (more…)



11 projects in the final transmedia call for projects !

Par Nicolas Bry • 9 Oct, 2009 • Catégorie: Events
 
11 en finale

On October 22nd 2009, the final selection of the transmedia call for projects initiated by Orange Vallée’s Transmedia Lab will take place. The 11 teams will come to present their projects in front of a jury of audiovisual and Internet professionals. After that, up to five winning projects will be supported in their development.

Let’s go back for a moment, to the context of the transmedia call for projects launched in early July. Back then, Xavier Couture wrote in his blog post: “The uses of the audience and the consumers are changing. Naturally going from one media to another, they are following their favorite content universes across every screen. Orange wants to support this evolution and give an impulse to the creation of natively transmedia programs”. The participation and the technologies are sources of new forms of creation for authors: “Get ready technologists, creatives are back!”. Transmedia Lab has this mission, and our goal was to initiate the creative spark with the transmedia call for projects. (more…)



Summary of the Games That People Play conference

Par Julien Aubert • 7 Oct, 2009 • Catégorie: Production and events
 

Picnic is a festival that brings together technological innovation and creation in a place where experiments and other installations abound. The result is an atmosphere favorable to good networking. On September 24th 2009 at Picnic 2009, the Games That People Play conference brought together four game designers of a different kind. Flirting with alternate reality and interactivity, the initiatives described hereunder depict, to a certain extent, the field of possibilities of transmedia.

The conference started with a few quotes such as: “Games are TV Time” and “games teach us that loosing is not such a big deal and introduce us to collaboration” Henry Jenkins.

kevinKevin Slavin,

We’re playing more and more and the way in which we play has radically changed. Now, games use the city and connected mobile objects. We play videogames that extend into real life (Rock Band, Wii). Finally, we play while moving around (walking, biking, in a city’s telephone cabins).

Mobzombies, Upside Down On Demand

Mardis Gras is a big party in New Orleans. We say that everything gets turned upside down and even become a bit apocalyptic. In Mobzombies, you’re followed by zombies as if it was Mardis Gras, except for the fact that everything else is virtual. It’s like a giant Pacman.

The Soprano A&E Connections, Area/Code

This game was conceived for the premiere of the series The Sopranos. The first step consists of collecting characters and objects by phone to create a game platform on the web, a bit like Cluedo. This then allows us to guess what will happen during the episode. Then comes the second part (see video, more passive), the platform comes to life and reproduces what happens on TV, live. The more objects and characters one has collected, the more points are gained.

I love this game because it takes us outside, the city becomes our playing field. But also because it uses television like it should be done more often, by making traditional TV broadcasting, which doesn’t take advantage of big gatherings, interactive.

Kevin: “The first man on the Moon was more of a show than anything else. There was lighting, a real cameraman, a real show, a real moment, in prime time.” (photo of a child watching Armstrong on television).

Spooks Code 9 : Liberty News, Sixt To Start

This BBC series happens in 2013. Liberty News is an information site created to extend the universe of the series. Guests can read news from the future and contribute. During the TV broadcast, the site comes to life and relates the events that are happening live, in the alternate reality of the series. It then offers a casual game that can be played without television.

katieKati London BudgetBall is a new sport since it was created to raise awareness of the increasing American debt. We can qualify it as a serious outdoor game.

As in basketball, the game is punctuated by team briefings during which the players can use advantages that are paid through the sacrifices made before or during the game. At the end of the match, if the team has incurred debt during the game, its score decreases.

Chain factor, numb3rs, area/code

An ARG around the series Numbers, which works itself into the players’ lives, all the time, every day. This game is a clever mix of casual games and ARG. The players are immersed in the fictional universe of the series and have to compete between every broadcast by playing some very addictive casual games.  A community of casual gamers is created. The alternative aspect is reinforced by clues spread out over the American territory.

Facebook Parking Wars, Area/Code

This social game was imagined by area/code for the series “Parking Wars”, and has been very successful on Facebook. The players earn points by parking legally or illegally in their friends’ virtual streets. The dynamic, of course, reminds us of other successful Facebook games: the more time the player spends watching his friends and can be reactive, the more points he earns (1,3 million players).

danDan Hon, Sixt To Start

For Dan, we should be developing online games that are neither television, nor music nor texts but…something different, which involves the audience in time, space and media. He also emphasizes that in order to involve the player, we have to make his world come to life.

Muse, Ununited Eurasia

A treasure hunt was organized for the release of the latest album of Muse, Eurasia. A series of clues and missions that reference the Big Chessboard. It took place on the web and in real life, in Paris and New York and also…in Eurasia. The goal was to unlock parts of the band’s new single. 200 000 unique visitors in two weeks, coverage in 160 countries, plus 50 000 downloads of an exclusive MP3.

Smoke Screen, Sixt To Start

We talked about it very recently on “Fais Moi Jouer”. To understand the game, Dan used the example of problems encountered with Facebook “you change your relationship status by mistake and your community goes crazy”. Smoke Screen is an education to digital risks by practice (learn by doing). Six to Start has imagined a fake social network in which the players will be confronted to many challenges: hacking, phishing, private life, protection of data…

mattMatt Adams, Blast Theory

Games make us active, they make us do things. They provide strong emotions: fear, euphoria…

Originally, games are social. Cheating implies excuses, collaborating demands trust. Developing a fun experience is finding the good mix between the game per say and other activities such as practicing, testing, researching and sharing.

You Get Me

This game is a fictional personal quest. The players ask themselves questions in an alternative context. A game based on conversation: 8 teenagers are running to the East End of London while 8 other players are in the center, connected to the Internet. Those who run have to lead an investigation, the other group supports them. To lead this quest, the players have private conversations with their partners.

———————
Fais Moi Jouer est le blog de référence sur les ARG (jeux en réalité alternée pour Alternate Reality Games). Il a été créé par Julien Aubert et Thomas Maillioux en 2009 afin de rassembler les joueurs et les créateurs d’expériences nouvelles de jeu dans le but de faire bouger les choses. Nous aimons tout ce qui joue avec les histoires, les lieux ou les nouvelles technologies. Contributeurs, auteurs, réalisateurs, organisateurs d’événements, tout le monde est bienvenu dans l’équipe.



4 Screens European Festival

Par Marc Guidoni • 5 Oct, 2009 • Catégorie: Production and events
 

Festivla des 4 écrans

A few words about another event that digs its roods deep into the same reflections that those we are developing around transmedia: I’m talking about the 4 Screens European Festival, which had its 2009 edition from November 18th to the 29th.

This festival celebrates European films, focusing on documentary, whether they’ve been made for cinema, television, the web or mobiles. In fact, the very substance of the event is to bring together screens that were disjointed until now and to erase the differences between tiny, average or big screens… This “non-segregation” is the first step of transmedia and deserves to be saluted…

European Audiovisual Creation has considerably changed since the dawn of the digital age and of the 2.0 web. The festival follows this digital revolution for “real life” images, a term used for documentary cinema, for which we’ve witnessed a strong growth and interest with audiences in the last few years with the theatrical release of films such as “Mondovio” and “Le cauchemar de Darwin” or “Waltz with Bachir”. The festival highlights creation from the advent of the digital revolution and delivers a panorama of the European identity through its image production. It doesn’t stop at showcasing and giving prizes to the new productions of documentary images, it also fosters an active reflection about new media thanks to its Image University events.

They include conferences featuring key actors from the world of French, European and international media. The subject: deciphering the role of new screens and new contents, better understanding the future of media in the context of the digital revolution, understanding the treatment of news and the new consumption of images. There is no doubt that transmedia will be discussed… (more…)



Diving in: Time Code

Par Marc Guidoni • 2 Oct, 2009 • Catégorie: Transmedias storytelling
 

When we try to explain to others what transmedia is, we are generally bothered by the secret frustration that we can’t just say: look at this program on these media and you’ll understand straight away…

When we talk about 3D cinema, it’s enough to suggest a viewing of “Coraline”… the experience is there, only a movie ticket and a pair of polarizing glasses away… Transmedia is first and foremost an immersion into a universe of content. It’s as difficult to describe as underwater diving and the sensation of breathing under water to someone who hasn’t tried it at least once.

Time Code

Time Code

However, there is a feature film that allow us to get close to this feeling of immersion. This film is “Time Code” by Mike Figgis here.
The process is simple as ABC: the screen is split horizontally and vertically, giving us 4 sub-screens of the equal sizes. And the show begins… We then see 4 films taking place in a continuous shot under our eyes. A common set: Los Angeles. 4 soundtracks are heard simultaneously.

What’s fascinating is that it only takes us a few minutes to completely forget the technical novelty and get wrapped up in the story, in all 4 stories in fact, and we quickly understand that they ultimately are one. In fact, a small earthquake, as often happens in California, disrupts the 4 scenes at a precise moment. And we then perceive, in a fraction of a second, that this whole universe is synchronized… Little by little, the characters that have been evolving in their quarter of the screen will be crossing into the others, and meeting each other…
A shot in a scene happening on the upper right corner will be completed by the reverse shot of the same scene happening in the lower left corner… Imagine all the acrobatics that this system allows, Mike Figgis played with them endlessly… (more…)



Videos durations and Web audiences: the 5 Giga and a few Mo question for those who know more than me

Par Anne Larroque • 29 Sep, 2009 • Catégorie: Technologies and Communauty 2.0, Uses
 

I’m asking myself a very simple question regarding the video formats being watched on the Web and can’t seem to find a consensual answer. If any of you have answers or reliable data, I thank you in advance for sharing them with me…player

I’ve heard some people at the barcamp say that the only efficient video formats on the Web are very short, 2 to 3 minutes, 8 to 10 max. It’s also an idea that I shared until now without asking myself too many questions. But I’m a little bit less sure of it today.
(more…)



A transmedia emergency for French fiction ?

Par Nicolas Bry • 25 Sep, 2009 • Catégorie: Marketing and Economy
 

At the recent Fiction Festival of La Rochelle, Bertille OSSEY-WOISARD (AFP) drew a clear and alarming report: “half of the French audience for fiction is above 60 years old and only 15% under 35 years old!” (source NPA). There is an urgency to “reconcile the under 40 audience with French fiction.”festivallarochelle

This is not a fatality linked to the fiction genre since “American fiction, on the contrary, attracts much more young people (32%)”.

French television channels are rallying to find solutions: widening the spectrum of genres (fantastic, thriller, adventure), resorting to series formats, creating series other than the classic police genre, shortening the formats to 26 minutes, “sometimes even to just a few minutes for the web, in order to adapt to new lifestyles, depending on the channels”. “But for the 15-24 year olds, comedy remains the most attractive genre according to the NPA. The broadcasting of series on the internet (web-series) is essential to attract some audiences that no longer watch television, according to Arte and Canal+.”

The focus is only on the web, not on mobile phones, ARG, videogames, or community participation …to reach the under 35 year olds, but it’s already a first step toward transmedia.

With the 69 proposals that responded to the transmedia call for entries, authors and producers are clearly motivated and already have things to say. Transmedia allows them to reinforce their creativity, combining different media, technologies and uses that are specific to each medium. It’s also becoming a must because of a simple realization: if we want to reach the young generations, we have to be present on all the media that they’re using.

If creators have understood it, and broadcasters are perceiving it, it’s just a matter of leading the advertisers and their brands in that direction: to be seen, heard, consumed, be present where the people are, be transmedia!

Ramenez les jeunes à la fiction”  by Bertille Ossey-Woisard



TRUE BLOOD

Par David Tomaszewski • 23 Sep, 2009 • Catégorie: Transmedias storytelling
 

TRUE BLOOD

The TV series TRUE BLOOD, whose 2nd season is coming to an end these days, is an adaptation of a series of novels by Charlaine Harris entitled Sookie Stackhouse (after the eponymous heroine). The script is by Academy Award-winning Alan Ball, the man who wrote American Beauty and the TV series Six Feet Under, a small-screen masterpiece that ran for 5 brilliant seasons on HBO (the channel on which TRUE BLOOD is showing).

Although TRUE BLOOD was initially conceived purely as a TV series, it gradually ended up putting interesting content on the web, creating a thoroughgoing transmedia environment well beyond the confines of viral marketing alone.

trueblood2 (more…)



Bringing the youth back in front of the television

Par Jean-Yves Le Moine • 22 Sep, 2009 • Catégorie: Uses
 

One of the great problems of television today is the ageing of its audience. Some of its detractors even say that it will die off with the last viewers. Of course, many young people still watch a lot of television, too much some parents might think, but it’s a proven fact that those we call “digital natives” are increasingly leaving it behind. Similarly, the under 40 group doesn’t look at it the same way they did a few years ago.notv.

For TV broadcasters, the best, if not the only way, to adapt to these new uses so far, is to offer catch up TV! But this offer alone is a very partial answer to the disaffection of the youth.

Transmedia can be an important opportunity for the future of television. Internet and mobile phones are the most ubiquitous platforms for media consumption in youth usage. (more…)



Funding transmedia programmes, and others… The situation tomorrow morning

Par Marc Guidoni & Nicolas Bry • 15 Sep, 2009 • Catégorie: Marketing and Economy
 

Volume 1 : The situation today

Volume 2: The situation tomorrow morning

Developing and producing transmedia content is a costly undertaking.dollar

The cost of making movies is going up, just as it did when cinema went from silent movies to talkies, from black and white to colour, from stereo to 5.1 surround sound, or in our day from traditional to 3D images. So if a producer wants to develop and then put together an ab origine transmedia universe, he’ll have to spend more on R&D than for a conventional non-participatory “mono-media” programme. (more…)



The Griot and the wrench

Par Anne Larroque • 14 Sep, 2009 • Catégorie: Production and events, Transmedias storytelling
 

Transmedia implies interdisciplinarity and transversality, says Jean-Yves Le Moine in his last post. I completely agree on this need for interdisciplinarity – and most certainly for curiosity, openness and flexibility on behalf of the future transmedia players, as well as professionalism and expertise.
asterix
We must act both in depth and in width in a way… Ouch?

Better yet: technologists and creatives must work hand in hand, adds Xavier Couture quite rightly. The unlikely alliance of the Griot and the wrench, the magician and the technician, the poet and the blacksmith…

We imagine Assurancetourix forming a dynamic duo with Cétautomatix and we already smile, thinking of the funny confrontation… “epix”! And yet… can a creative player really be so if he doesn’t master the media, if he’s not a little bit of a technologist? And can a technologist really go to the end of his vision if he doesn’t transform it, if he’s not a little bit creative?

So are we squaring the circle of this double alliance of technique/creativity and expertise/interdisciplinarity? I don’t think so, and I have a very optimistic vision of the topic. I’ve always been a passionate storyteller, naturally curious, I’ve gone from novels to news, music and advertising before becoming a screenwriter (sorry for the confessions, we don’t know each other yet). Even while I was already writing novels I went to the United-States to learn how to write. Surprise: they turned me into a… technician. A technician of storytelling, or maybe I should say an “artisan”; the narrative art being an art rather than a technique in the proper sense of the word. Make no mistake, the raw materials I was working with to “build” stories were still humans, emotions, imagination and the “dramatization” (in the etymological sense of the term) of life; but I learned how to write with images, sounds, lights, actions and dialogues, to plan from the writing stage, for the needs of the production manager, director, actors, director of photography, sound engineer, editor, etc, and first and foremost, for those of the audience, all with the ultimate purpose of serving the story I was writing as best I could.battlestar

Not the “film”, as strange as it may seem, but the “story”. Everyone, from the star to the supporting actor, from the director of photography to the costume designers, first serve the “story”. The screenwriter like everyone else. He’s not the “author”, he’s the “writer”, even if he came up with the idea or the concept. An idea (or even a synopsis) has no value as long as it’s not completely scripted. JJ Abrams and his acolyte Lindelof were first “writers” before becoming “creators”, even if they didn’t come up with the original idea. The strength of Lost is the way they tell this story, not the concept itself.

Anglo-Saxons (but it’s also true elsewhere than in the UK or the US) consider that a screenwriter that doesn’t take the time to learn the “tricks of his trade” remains an amateur. It creates “expectations” that can sometimes seem rigid or arbitrary – such as, to quote the most trivial one, the famous “Courier 12 simple interline, fixed spaces and borders in inches” which nonetheless serves the purpose of offering a universal pre-formatting of the text: thanks to that, we know more or less that a script page is more or less equal to a minute of film (and it works: a 110 page script generally turns into a 110 minute film!…) (if you add the 19,6% French tax, it also works!).

At the end of the day, the 12 screenwriters sitting in a room working on episodes of Lost, Battlestar Galactica or Six Feet Under, all have the same sharp mastery of their craft, so much so that their “techniques” have become second nature. In the same way, they all share the same vision of the story they are serving. Starting with this solid common base, they can then let their creativity run wild, knowing that it will be able to play on a perfectly prepared terrain.

I’ve been using these creative techniques since… well, I was a student when I discovered them, and the best image I can use to explain how they work is a physical one.

At first glance, Imagination is like water: fluid, versatile, elusive and shapeless. When it comes in contact with inappropriate temperatures it evaporates or solidifies, it’s therefore important to keep it at the right temperature, and this is mostly a question of ego and motivation. But more important yet, it has to be channeled: actually, it’s very simple: creativity that isn’t contained gives us…a puddle. Even if we get 12 times more of it in the same room, it will still be a puddle (a big puddle, but nothing more). However, when it’s limited, channeled, directed, constrained, it can give us the fountains of Versailles. The finer the pipes, the higher and stronger it will burst. In other terms, the more precise and mastered the “constraints”, the more chances the imagination has of exceeding itself and reaching new heights.

This is precisely where I think storytellers and technicians can find each other, in creativity. Since a good storyteller will welcome technical constraints with delight: it will give him tons of ideas!… And transforming reality, taking up challenges, constantly imagining new solutions is the daily reality of developers and all technicians. And what if tomorrow, we asked them all to exceed themselves to serve a “story”? My weakness is to think that they would do it with even more heart than they do to reach “simple” (?) marketing objectives or budgetary constraints. This happens everyday in the world of videogames or animation. This is why ARGs are blooming in the US and the UK thanks to little groups of passionate people who are spending sleepless nights on the subject.battlestar

Interdisciplinarity is naturally born from this encounter. It already exists. And if the story is good, the audience will follow as long as they are slightly guided in the beginning. Is it more complicated for transmedia? More complex, for sure, but more complicated, I don’t think so.  In fact, it’s very important for it not to be complicated…

But, hum, maybe I’ll stop here for tonight, it’s already a little bit long… (more…)



69 projects applications to the transmedia call for projects!

Par Nicolas Bry • 14 Sep, 2009 • Catégorie: Events
 

69, “the beautiful year” said Gainsbourg!

For us, this will remain the symbolic number of your desire for transmedia. We have received 69 projects: without revealing anything, the domains covered are rich: fiction, documentary, games etc, and other creations that I couldn’t summarize in one word because of their originality. The transmedialab.org mailbox didn’t explode even if some projects were literally very heavy: the consolidation of the call for projects gave many GOs…

But it’s not so much these quantitative elements that moved those teams and we felt that throughout our interactions. We are very touched by that, thank you. It would seem that Xavier’s post on “taking on Moore” was taken literally!

Your trust in us is giving us a sense of responsibility for the respect of the projects’ confidentiality and the selection process that is beginning. Choosing will be no easy task for our jury and we want to undertake it with the utmost professionalism, this is why we’ve created a jury that brings together competencies, diversity, and of course, interest in transmedia.

In parallel, we’re preparing the next step for the co-development of projects. Our intention is to provide efficient support in a framework that will allow creativity to express itself and for the transmedia project to take flight. It’s an ambitious bet to revisit the creative framework and to build a proposal for a new path that we can follow for the next 3-4 months of work on these projects: what motivates us already is the multi-disciplinary nature of our teams which is a source of creativity.



Financing transmedia programmes – and others… The situation today

Par Marc Guidoni • 11 Sep, 2009 • Catégorie: Marketing and Economy
 

Volume 1: The situation today

As we have seen, the advent of transmedia in the content realm is, above all, a means of inventing innovative narrative universes that are apt to jive better with the expectations of young audiences. But it is also the chance to tap and pool new sources of funding for the programme industry.

dollarSince the late 1990s, in fact, it has grown increasingly difficult for producers to initiate and put together fundraising drives and then clinch project funding, whether for the cinema or for television. Every country is affected, even those like France in which the regulatory framework and the broadcasters’ obligations to invest are reputedly favourable to the audiovisual industries.

Generally speaking, the bulk of film financing comes from major communication and media groups whose core activity is either in television (TF1, C+, ARTE, HBO etc.) or cinema (Warner, Fox, Gaumont, Pathé, MK2 etc.). Moreover, some well-organized international distribution and sales networks – along with DVD publishers – help prefinance films by providing minimum revenue guarantees. (more…)



Now more than ever, transmedia producers are at the hub of a network of expanded skills

Par Marc Guidoni • 10 Sep, 2009 • Catégorie: Production and events
 

Producers, rejoice!

It seems to me one of the raisons d’être of our – otherwise so trying – profession is the sheer pleasure of interfacing with a whole gamut of talents, personalities, skills, cultures…

actionAbove all, being a producer means serving as a jack of all trades who knows how to keep creative energy flowing between denizens of very different worlds: artists, financiers, jurists, technicians, communicators, and plenty of others. To take this complex machinery at the very core of the content industry and make it work, a producer has to connect up wires that were not initially made to meet.

To borrow a term coined by a producer/distributor friend of mine (who will know who I mean), ultimately a producer has to be a brilliant “mayonnaise mixer”. Transmedia is opening up a whole new window and forging new professional links: with web 2.0 specialists, web designers, web masters, experts in digital technologies, draughtsmen, scenographers, video game designers, specialists in creating and running online communities. But also with advertisers, sponsors and patrons who will want to inject, from the outset, a visibility and intelligent presence into the programmes they want to support. (more…)



The democratization of tools

Par Jean-Yves Le Moine • 9 Sep, 2009 • Catégorie: Uses
 
Stage Filmer avec son portable CNA

Stage Filmer avec son portable CNA

Today, everyone can make a feature film in their bathroom!

Indeed, the digital creation tools have become simple and democratic. The other day I was at the Apple store in London, and a beautiful English woman in her forties was on the phone with her son, she was asking him, with a Final Cut Pro editing software box in her hand “this is the professional version, are you sure this is the one you want?”, the boy seemed to confirm on the other end of the line since she headed to the cash register with the box.

It’s true that the minimum tools to shoot, edit and post produce a film are not yet in everyone’s budget, but the price has certainly been divided by 20 in the last 10 years. Today, the investment to be able to produce a quality HD feature film is around 20 000 euros. (more…)



Reading Michel Reilhac and understanding that transmedia also includes film…

Par Marc Guidoni • 8 Sep, 2009 • Catégorie: Production and events
 

A few words to express how much enjoyment one can derive from reading “Plaidoyer pour l’avenir du cinema d’auteur” (“Defending the future of auteur filmmaking”) the latest book of interviews by Michel Reihac published by Editions Klincksieck.mchel

What a joy to see a description, with such clarity and pedagogy, of a militant commitment to a life of creation in general and of filmmaking in particular.

Michel Reilhac (blog) was the director of the Forum des Images, as well as a film producer and director. His comments and reflections in this book go beyond the frame of his present activities at ARTE, where he is the Head of Cinema. Having occupied these diverse positions, he’s one of the best connoisseurs involved in the making and financing of independent cinema throughout the world. He interviews Frédéric Sojcher, filmmaker and head of the Masters Program in Screenwriting, Directing and Production at the University Paris 1 Panthéon-Sorbonne.

What’s particularly heartening, in the theses he develops, is to see that, far from sticking to a historic, sacred, untouchable conception of how feature films are conceived and made, Michel is constantly explaining that cinema has never stopped adapting to its time. And in our epoch of numeric globalization, that is more than ever the case. (more…)



A workshop review :

Par Sophie Davidas • 7 Sep, 2009 • Catégorie: Barcamp
 

Today, the audience’s behavior has become versatile. Depending on its desire, interest and time, its degree of immersion into the story changes.

The elements of a transmedia project

Transmedia writing consists of creating a universe with several entry points where the audience can immerse itself and interact. These different entry points can mix reality and fiction and complement each other on different media such as internet sites, blogs, cell phones, mini-games, TV series and ARG (Altered Reality Games). The goal is to get the audience to participate, to get immersed in the universe created and, in the end, to become one of the actors (concept of the Rabbit Hole).

(more…)



Workshop : Marketing & Production

Par Marc Guidoni • 7 Sep, 2009 • Catégorie: Barcamp
 

Think different…

Transmedia begins in our heads, in our way of working, of building our crews, of making deals… All the steps have to be opened up…

Financing projects is going to become more complex.

The classic economic model of a content producer rests on the pre-financing brought in by different broadcasters in exchange for a certain exclusivity. However, the digital habits of 2.0 are exactly the opposite…

With Transmedia, in order to maintain his rights, the producer must have a large number of micro-financings. Documentary producers already know how to construct these complicated financing schemes. Example: “The end of the line” on Channel 4 (here), a very complex financing with money coming completely from non TV sources: sponsoring, branding, NGOs, etc… “Home” was also financed 80% through patronage.

- Creating a new skill…

Financial aggregators… Who will acquire this skill first? Producers? Broadcasters? Advertisers? Agencies? New players that are yet unknown?… If they don’t want this opportunity to re-balance their relationships with the rest of the economic players slip by, producers will have to be the first to find the right business models… Could we imagine them associating in order to create, from nothing, a new way to share? Think of Univercine for VOD.

- Advertising has to make its cultural revolution…

Advertising has to reinvent itself to be more “intelligent”, not an aggressive caricature and not intrusive. The public’s exposure to advertising has to be organized in time: it’s a re-distribution of the cards since in the classic model, broadcasters are the only contacts for advertisers and advertising agencies. By entering this territory, producers can be seen as poachers in their private hunt… Think of the complexity and imagine a ménage à 3, 4, 5, 6 etc…

- Emerging cooperation…

The big integrated media groups will have to accept that producers incorporate financings from competing groups, which will, for a particular program, become partners connected to the project. It would be absurd for the “old” logic to prevail, such as forbidding a producer working with TF1 but whose project doesn’t interest Bouygues Telecom for the 3G part, to go negotiate with SFR or Orange…

Macroeconomic Competition + Punctual Cooperation = Coopetition

Producers have a lot on their plate, but they’re not the only ones…

Producers will have to be much more competent, like in the US or the UK, take an interest in the writing, the artistic dimension… Marketing the film from the beginning is a good way to start reflecting and learning, even if the part that requires reinventing comes later on, in the writing itself. How to find the writing skills to invent transmedia universes? And once they’ve been found, how do we finance their development?

The landscape is changing for everyone… The sector is very fragmented today, maybe we must prepare for a re-consolidation down the line. Whatever may be, it seems crucial to work together, to build associations… Te remember that Endemol was nothing before it became the giant that we know today… The wind can rapidly change.

What about paper?

Transmedia can also extend to paper media: example of “Death Radio”, a transmedia book… www.deathradio.fr



Workshops initiated by Eleanor Coleman and Stéphane Gaultier

Par Stephane Gaultier Eleanor Coleman • 4 Sep, 2009 • Catégorie: Barcamp
 

S. Gaultier: 80% of 8 to 14 year olds watch television and surf the Internet at the same time (source ABC+/3D2+ July 2008 ). The new generations consume media simultaneously, they are multi-screen. What kind of programs should we offer this new generation? Transmedia offers the idea of a combined media consumption, but not necessarily a simultaneous one. Crossmedia suggests a multi-screen consumption conceived either one media at a time, either simultaneously. 3D2+ develops virtual worlds where it’s possible to create television shows. The audience sees what’s going on in the virtual world…in which it’s probably participating!

telejeuneE. Coleman: These days, kids love what “grown-ups” consume. They’re always flicking. They’re attached to content, not channel. Television remains their medium of choice, followed by videogames and the Internet. They have a very rigid activity structure during the day (get up, go to school, eat, homework, fun…) and often, limited leisure time (parental intervention), but a very “free” media consumption (across all media). On the Internet, they’re very present on social networks such as MSN or Facebook. What can that mean for the creation of Transmedia programs? What kind of presence can social networks have in the audiovisual creation? (more…)



Workshop ARG/ERG

Par Michel Reilhac • 4 Sep, 2009 • Catégorie: Barcamp
 

A concrete presentation of ARG/ERG through the case of Breathe (a project by Yomi Ayeni in London) and two projects by Caroline Gerdolle.

Questions on games mixing reality and fiction and the importance of maintaining the confusion between the two dimensions in order to keep a permanent effect of surprise and ambiguity. It’s the idea of creating something that’s real even though it’s fake.

Question on how to manage the expectations of the players that might feel slighted when they realize that they’ve embarked into a fictional world that they didn’t suspect.

The notion of game and the issues at stake, the involvement of the audience and the authors: to the difference of the fixed situation of the relationship in a linear story (feature film), the involvement in an ARG can vary in depth depending on the moment and the availability of the audience/actor.

ARG Breathe

ARG Breathe

Are they really fictions? Is there a real freedom in the writing, a fictional quality? What’s the status of the author?

Notion of the Rabbit hole: ARG has holes where one can fall like in “Alice in Wonderland” and tip over into a new dimension where what is fake is accepted as real.

The parallel with a new dimension of role-playing games.

Audience members have become image experts and are very demanding on the dramatic quality and surprise of the offer. (more…)



ARG the lovechild of cinema and community

Par Caroline Gerdolle • 3 Sep, 2009 • Catégorie: Transmedias storytelling
 

The excellent box office results in the US last year despite a historic election campaign, the economic crisis and a no less historic record of illegal downloads are leading us to believe that the war of the screens might not be exactly where we thought.

If illegal downloads didn’t make up for the increased demand for films, this low cost “travel” far from daily reality, at an unbeatable price, might make us realize that the price of cinema its not its greatest drawback, and offering it for free is not a real problem. Coexistence is certainly possible and could even be wanted by all if we succeed in creating a synergic association of multimedia and cinema to develop the audience around an imaginary world.
BATMAN

In the multi-sceen context of our lives, the greatest drawback of a feature film would be its isolation and short duration: the space and the time allotted to a fiction, as well as a returning audience, are crucial in order to build the audience a film deserves. The creators of TV series in the US and the UK understood that very early on, and these programs with international audiences have to undergo many screen tests, but they also benefit from their exposure time, which is much longer then that of a feature film. Fueled by the audience’s specific feedback, since it has a more or less free access to the programs, multimedia creations could follow in the tracks of this type of television, which can afford, with more time and space, to be less consensual and take more risks: isn’t today’s American television production often more so than its film production, the home of subversive heroes and audacious writing that constantly surprise, enthrall us, and win our loyalty? (more…)



Transmedia = interdisciplinarity

Par Jean-Yves Le Moine • 2 Sep, 2009 • Catégorie: Production and events
 

Content, technology and uses are the pillars of transmedia. The content to meet audience uses has to be intertwined with the technology.

This transversality is necessary. It requires a new interdisciplinary culture in which content, technology and uses form a complex system in the mathematical sense of the word. A system that cannot be divided up into its component parts because each part interacts with the others and they all interact with their environment, with the world. This system can only be grasped as a whole, via all the entry points at once. That requires a whole culture, not just specialists to see to specific aspects of the component parts, but also a strong across-the-board culture to do full justice to the “trans” side of transmedia.

Dispositif Dark Knight

Dispositif Dark Knight

This complex system contains another system concealed inside it, in the diversity of the media. The various media – TV, the Web, mobile, video games, cinema – cannot be conceived of separately: they also need to be conceived of in the aggregate. Complementary stories feed on one another and enrich the transmedia metaverse as a whole.

Cross-disciplinary skills are resources that have to be developed and expanded: each of us should become a specialist who understands and works with their peers. Each specialist should learn from others and practice “re-entry”, i.e. integrating into their own trajectory the results of other specialists’ work in order to enhance their own work.

We need to develop this cross-disciplinary culture, nurturing particularly in young people a curiosity, an affinity, for diversified learning.

Transmedia is an intersection for this cross-disciplinary creation, the place where content, technology and uses converge.

Dispositif Dark Knight


90 people at the first Transmedia Lab !

Par Nicolas Bry • 30 Aug, 2009 • Catégorie: Barcamp
 

Something happened this Saturday August 29th

We came and we realized that we weren’t the only ones with the desire to create transmedia in mind: there were 90 others, on a Saturday, at the end of August, at this first Transmedia Lab!

Coming from multiple horizons, we embodied the crossroads that is transmedia, with creators of different disciplines, analysts of different practical uses, going from a desire to see to a desire to participate, according to the terminal and the context, actors of technologies seen from the angle of pleasure, interactive opportunities and the broadcasting possibilities that they create, producers, broadcasters, etc…

Photographie Olivier Godest

Photographie Olivier Godest

By telling our stories (serial killers to fairy tales, documentaries, video games, ARG…), by asking ourselves questions on the evolution of narration, on the non linear paths that we could offer our audiences, on the inclusion of gaming and participation, on the complementary skills that had to be incorporated, by analyzing the impacts on the network of channels, by sharing experiences, emotions, by listening, each was able to see a competent, benevolent and active network being created, that will be able to contribute to the answers. Mash-up, letting go, uncertainties, transmedia is rich with complexity!

I salute the work of our moderators, completed by the implication of each and every one, this is a great example of collective intelligence and very promising in terms of the cooperative work we can look forward to in the call for submissions!

Let’s stay aware, multiply the conversation, let’s catch the wind that will carry the different transmedia ships. Let’s enjoy the journey, which is as rich as the destination. Each one will trace his path and we won’t all have the same destination, but Transmedia Lab is committed to creating the next points of stop for us to reunite.

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Transmedia audiences and brands

Par Jean Yves Le Moine & Nicolas Bry • 28 Aug, 2009 • Catégorie: Marketing and Economy
 

A transmedia story is a story with several points of entry: I can follow the Web buzz, which will send back me back to the series that I’m going to follow on TV; I’m going to find out more about my favourite characters on my mobile; I can play an alternate reality game with an ARG community, and watch it all again to my heart’s content on VOD on my computer or TV. These stories become extended if the content can be altered on the Web. So this circulation and audience development is a golden opportunity for brand development!

The stories on the various media may be in “marketing mode” for the benefit of the main medium, e.g. for the film in the case of Dark Knight or for the TV series in the case of Lost. But the most interesting approach is certainly to allow audiences to circulate from one Film Home medium to another by working specifically towards the transition from linear to delinear (VOD). Today’s users want to consume their images wherever and whenever they feel like it. So it is of the essence in transmedia creation that each content be accessible separately and at any time whatsoever on each platform, and that each cross-reference with the other contents on other platforms.

Sponsors can be assigned to the various media, as is conventionally done nowadays for TV, mobile and the Web. But one could consider ways of more closely involving them in a transmedia project through a novel form of sponsoring if the content of the programme coincides with the brand territory, its target and values. The benefits for the brand in question would be tremendous: not only widespread brand exposure on various media (as exemplified by Home, simultaneously present on TV and cinema screens, on publicity posters and on the Web), but also longer-lasting exposure – and continuous enrichment by internauts. (more…)



Clara Sheller in a Transmedia “flat-share”

Par Harold Valentin • 28 Aug, 2009 • Catégorie: Transmedias storytelling
 
h-20-1323570-1226515141

Saison 2 de Clara Sheller

At France 2, one of the first attempts at cross media in prime time fiction was done with a specialized agency on the second season of Clara Sheller, which started off with a double handicap: three years separating it from the first season and a completely different casting. The system was mostly based on promotion but rather fun: launch party for bloggers four months before the first broadcast – with six shows running from 7pm to 2am in the beautiful offices built by Renzo Piano for EMI, the label behind the soundtrack; creation of a website with anonymous interviews about the characters of the first season; a game around the theme “we are all Clara Sheller” and the creation of a digital wall with the faces of those who had answered; a game to win a sushi dinner party with the actress who would be taking over the part, Zoe Felix, etc… until the first two episodes were made available for free online 8 days before the broadcast (about 30 000 views).

Le blog de Clara Sheller

Le blog de Clara Sheller

Six months later, for the launch of “Fais pas ci, fais pas ça” (“Don’t do this, don’t do that”), we had the intention of launching one webisode per week for two months before the broadcast… but unfortunately, time was not on the authors’ side… ; since ABC had bought the rights, we still tried – with relative success – to create a buzz around the launch of the series in the US, with English excerpts of the actors dubbing themselves… so French! In any case, we understood that next time, the cross media aspect must be thought out from the start, on the same bases, but with regards for the uses linked to each medium. How? Hmmm…to be continued. But one thing is for sure: faced with American competition, the aging of the audience and the de-linerization of consumption, French fiction must reinforce its connection with the audience: identification, attachment to the characters, emotional connection, dramatic art, length of the series but also the interaction with the audience; and this is where the cross media universe is very open. Collaborations will no doubt be necessary to change our work habits, and that can really be very exciting.



Short and long production cycles

Par Marc Guidoni • 26 Aug, 2009 • Catégorie: Production and events
 

French television production of fiction programs has been in trouble since the beginning of 2000. Audience numbers seem to be dropping dramatically… And yet the resources are there: 600M€/year for Hertzian channels. But the comparison with original North-American series is tricky.

The industrial fabrication process used in North America (United-States and Canada) is quite fundamentally different from ours. And without idealizing it, it’s interesting to understand how it works.

The writing is not done all at once at the beginning of the show, it’s done along the way. To put it another way, when a series of 24 episodes begins airing, only the first 4 or 5 have been written. They set out without a security net… the other episodes will get written as they go, which allows the writing and the dramatic twists to follow the audience’s feedback as well as the news: there is no difficulty inserting an event such as an “election result” or a “sports victory” into an episode, since it’s only written a few weeks before it airs. In France, apart from some very rare exceptions (like the popular series “plus belle la vie”/“a beautiful life” which we’ll discuss again later), everything is written and shot several months before airing.

photographie Patrick Nosetto

photographie Patrick Nosetto

The American fabrication system is therefore fundamentally “transmedia ready” since it’s built around a repetitive cycle involving the audience: writing/ production/ improvements based on feedback/ writing/ production/ broadcasting etc… (more…)



A gathering culture

Par Fabien Granjon • 25 Aug, 2009 • Catégorie: Uses
 

Today’s cultural offer of entertainment and leisure is abundant to say the least, and the “cultural universes” of individuals who adopt hybrid forms, mixing all the media they can get their hands on: cinema, TV, videogames, music, books, news, etc, even more so. Faced with these constantly expanding and interesting options, the question of choice becomes increasingly difficult: “It’s difficult to choose, we don’t have time to do everything”.

cuture2The potential for choice is therefore under-used and the audiovisual consumption is no exception to the rule. Even for the most passionate users, the uses are very limited by the structural incapacity of individuals to distribute their attention to as many contents as they would like.

But whatever the intensity of their practice, amateurs usually create forms of consumption for themselves, using at leas a few different media.

To this diversity of practices, we must add another form of variety, which is that of content mobility. (more…)



Negative capability and migratory cues to craft a transmedia story based on G long analysis

Par Nicolas Bry • 24 Aug, 2009 • Catégorie: Transmedias storytelling
 

This extract on negative capability and migratory cues is based on impressive developed by G long in his thesis

“The term negative capability was first used in a letter from the poet John Keats in 1817. In it, he writes : that is when man is capable of being in uncertainties, mysteries, doubts without any irritable reaching after fact and reason …”.

starwars“When applied to storytelling, negative capability is the art of building strategic gaps into a narrative to evoke a delicious sens of “uncertainty, mystery, or doubt” in the audience. This empowers audiences to fill in the gaps in their own imaginations while leaving them curious to find out more. In Convergence Culture, Jenkins quotes media scholar Mary Beth Haralovich and mathematician Michale W. Trosset: narrative pleasure stems from the desire to know what will happen next, to have that gap opened and closed, again and again, until the resolution of the story.”

“As Janet Murray writes in Hamlet on the Holodeck: When we enter a fictional world, we do not merely “suspend” a critical faculty; we also exercise a creative faculty. We do not suspend disbelief so much as we actively create belief. Because of our desire to experience immersion, we focus our attention on the enveloping world and use our intelligence to reinforce rather than question the reality of the experience.”

“As audiences consume multiple components of a large narrative franchise, they construct vast databases of information in their minds to connect each new piece with what they have experienced earlier.” (more…)



Transmedia participation and propagation

Par Jean-Yves Le Moine • 21 Aug, 2009 • Catégorie: Technologies and Communauty 2.0
 

It is often said that success on the Web is essentially viral. But the spread of a viral buzz cannot be controlled. Transmedia should be based, on the contrary, on the controlled distribution of content.

If a viral involves fixed and finite content, spread solely by e-mail or by link, transmedia offers content that can be modified and distributed thanks to tools that facilitate their propagation.

In a transmedia programme, the contents are propagated thanks to technological tools and scriptwriting techniques that facilitate participation and collaboration, thereby giving viewers an immersive experience. By immersive experience we mean an intense experience that is more lasting than the effect of a buzz and impels the audience not only to share the content with others, but to take part in its elaboration. Transmedia forges a metaverse, a universe blending the virtual and the real, in which viewers immerse themselves, a participatory universe.

The collective intelligence thereby engendered is subject to certain rules. Viewer participation involves different roles and degrees of engagement.

We can distinguish between four main categories of viewer participation:

jylme

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Shift from long to short cycle: “Plus belle la vie” under the transmedia microscope

Par Amaury Boulanger • 20 Aug, 2009 • Catégorie: Marketing and Economy
 

plusbellelavieI attended a fascinating conference in June organized by Laurence CORROY, assistant professor of information and communication studies at the “New Sorbonne” (University of Paris III). Here are a few keys to understanding the success of the French TV series “Plus belle la vie”.

Plus belle la vie”, a series launched in late 2004 on France 3 [second-biggest public TV channel in France], draws a record 6 million viewers every evening. It also has record longevity and media hype, and FR3 makes a quarter of its annual advertising revenue on the series (at least it did before commercials were banned on public TV). The series is a huge hit with 25-year-olds and, paradoxically, senior citizens; 12–18-year-olds form the core target, though the show was not initially conceived for teenagers!

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My life as a transmedia series?

Par Jean-Yves Le Moine • 19 Aug, 2009 • Catégorie: Uses
 
Illustration by Jason Lee

Illustration by Jason Lee

Our lives are increasingly fragmented. A quick breakfast on the go with your partner and/or kids, taking the kids to school and the work day usually begins with the ride to work. A common occasion for watching or listening music and/or more or less short programs on our mobiles or iPods. At work, between internal meetings, appointments, a thousand things to manage, professional emails, those of friends who encourage us to check out a viral video, phone calls to the husband or wife, the fragmentation increases. Then it’s the ride home, the race to get the kids to bed, and finally, a bit of time for ourselves: time to watch a movie. Not out of the house though! Better get VOD on our televisions or PC.

But, in the evening, it takes time to relax! We prefer flicking on the TV, computer or mobile. In fact, flicking might no longer be the right word, we’re gathering. We’ve become like bees working on pollinating the world. This new usage has become the reality of our daily life and the new stories, these stories that we’ve rediscovered with American TV series, have to meet these uses. We naturally know how to put the pieces of this un-linear content together. (more…)



Transmedia, the new frontier

Par Marc Guidoni • 17 Aug, 2009 • Catégorie: Production and events
 

screenshot2Never before have we had so much content at our disposal and consumed so much of it, especially images, as has been the case since the beginning of the 21st century. Receptors are everywhere: in our pockets, on our desks, hung on the walls of our living rooms and increasingly, in public places. From the TV screen being the only family screen around which people gathered religiously as they once did around the radio, we’ve now moved on to sometimes a dozen screens of every size spread out throughout the house.

Screens complete each other, enrich each other’s content, link to one another without impeding on each other’s territory. In the same way that television did not kill the movies, television has not been pushed aside by computers, and computers are not suffering from the arrival of game consoles and other Smartphones. Each time, the emotional experience with a new content support changes, improves, diversifies.

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The ultimate transmedia challenge

Par Stephane Mot • 16 Aug, 2009 • Catégorie: Transmedias storytelling
 

watchmenNewspaper cuttings, notes, book extracts, interviews, soundtracks of intoxicating songs, radio, television, comic books… all this mixed in with the intrigue of an unclassifiable graphic novel: in the mid 80’s, Allan Moore created the first 2D transmedia work with the help of Dave Gibbons.

By his own admission, the work was not adaptable to the cinema… and indeed, the brilliant craftsman refused to recognize the caricature of a film that came out last spring on the big screen. Even though Zach Snyder managed to capture some of the visual codes of “Watchmen”, his live action and special effects production doesn’t reflect the richness of the paper masterpiece, much more elaborate in meaning and dimensions.
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Alternate Reality Games (ARG): Definition and Social Significance

Par Jean-Yves Le Moine • 13 Aug, 2009 • Catégorie: Transmedias storytelling
 
ARG Metacortechs inspiré de Matrix

ARG Metacortechs inspiré de Matrix

Alternate reality games blur the lines between the real and virtual worlds – between what we call reality and virtuality…. They prefigure what gaming has become in a hybrid world in which reality is enhanced by virtuality and virtuality consolidated by reality. There is no clear-cut definition of ARG, and we often range in this category any game that can’t be put in a pre-existing pigeonhole.

An ARG resembles a paper chase that takes place on the web and in real life, often enhanced by technologies spawned by mobiles and intelligent objects.

It is also a sort of role-playing game replete with game master, but in which the gamers are the masters of their own fate. The participants act upon the game, and you can see unforeseen forms and actions emerging that the game master has to take into account – or risk losing his community!

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Serial stories

Par Jean-Yves Le Moine • 10 Aug, 2009 • Catégorie: Transmedias storytelling
 

heroes site fictifGood stories are serial, meaning they develop in the form of episodes that may follow a linear or nonlinear progression and reprise or rather continually renew one another. Everyone knows American series like 24, Lost, Heroes etc. These “cliffhangers” leave us in such intense suspense that we can’t wait to see what happens next.

We even make up the next episode the next day with workmates or friends. So these stories get everyone involved. The next episode, whether it bears out or is at odds with the collective story we’ve all come up with, ends up activating our semantic memory even more profoundly.

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Ubisoft’s nice name for transmedia? “Confluence”

Par Nicolas Bry • 5 Aug, 2009 • Catégorie: Marketing and Economy
 

ubisoft

Lyon has its own confluence where the Rhône and Saône rivers meet. Ubisoft is talking about another kind of confluence.

Listen to the interviews from early and late June 2009 with Geoffroy Sardin, Ubisoft’s general manager: (more…)



Dark Knight

Par Jean-Yves Le Moine • 3 Aug, 2009 • Catégorie: Transmedias storytelling
 
darkknightdiagramme

source boredom is your fault

The second opus in the Batman Begins series was not only one of the biggest box office hits ever. Like every Hollywood mega-production, it benefited from a marketing plan that far surpasses the budgets of even the biggest French pictures. It was also developed as a transmedia concept, and a fairly considerable portion of the budget was allocated to developing transmedia elements designed not only for publicity purposes, but also as elements of a marketing strategy that would be incorporated into the story.

Among other things, an alternate reality game was created with a clue to start with: some playing cards left by the Joker (in various comic book stores on the West Coast) with the enigmatic inscription “I believe in Harvey Dent too”. This slogan later turned out to be the address of the first website dedicated to this gigantic scavenger hunt, which has been continually enriched by new events ever since. No fewer than 40 websites were subsequently created, along with a dedicated Wiki and some fan sites.

During the run-up to the theatrical release, the sharpest fans managed to get their hands on the last pre-release trailers by going to certain specific spots in a few big cities in the US after deciphering the riddles left by the Joker on various web sites. Not to mention the phoney election campaigns for Harvey Dent, another character in the movie. Or the press kits sent to certain journalists by the Joker himself in the form of a cake containing a real cell phone with a number to call for an exclusive scoop on other information.

All these elements made Dark Knight the must-see picture of the summer of 2008 and catapulted it to fourth place in all-time box office receipts.

This is an instance of transmedia marketing, but well-done marketing based on complementary contents of the film. A great many trailers and websites about Gotham City and Harvey Dent’s candidacy for district attorney succeeded in convincing not only hardcore fans, but also plenty of others, of the quality of the film itself.



A beautiful novel, a beautiful story

Par Jean-Yves Le Moine • 31 Jul, 2009 • Catégorie: Transmedias storytelling
 

livre

We are touched by good stories. Our bodies and our senses can be touched. A good story touches us physically by revealing to us a different side of ourselves, a side that cannot be reduced to this body, which we often put to the fore or in the background as the case may be. So we recognize ourselves as being entirely ourselves and entirely different.

Our senses are touched by a good story when it moves us, makes us move, sets us in motion, inwardly and/or outwardly. To be at one with a story, we should put ourselves in the right position, one that commits us physically and emotionally. In our armchair, in the underground, or in the street with our friends.

Inner movement is only possible if we are ready for it, if we have no fear of our own fears. A good story should reassure us, give us confidence. Outward movement is always movement towards others. When the story is good I feel like living it, sharing it with others. A good story resonates socially in us, individually and collectively.

But how and why are we touched by a story?

We relate to a story. The story should resonate in us. Something about the story activates the deepest recesses of memory, semantic memory. This activation helps us “recognize” the story. It is told to us, but it is already there inside us, and has been in our lives for a long time. It echoes something inside me, something at once similar and different. Something that I recognize and that escapes me at one and the same time.

I make it my own, I want to tell it in turn to others. But the story I’m going to tell is no longer the one I was told, it’s my story. And as it succeeded in touching The Other within me, I know it is going to be able to touch The Others within others. So this appropriation of the story isn’t solely personal, but collective, too, for good stories always convey an archetypal meaning that touches us collectively.



Tastes in TV consumption

Par Fabien Granjon • 30 Jul, 2009 • Catégorie: Uses
 

ecran

It’s important to understand that tastes in TV consumption don’t necessarily rely on a positive preferential choice. People might watch content (especially TV programs but this can also be true of some non-linear content) that they not only find non “legitimate” (“Yeah, I know game shows aren’t very smart”) but that they sometimes don’t appreciate at all (“Sometimes, it’s so uninteresting that watching it by episodes makes it bearable”).

Therefore, audience numbers are neither the measure of an audience’s demand, nor necessarily an indicator of their taste, but rather an evaluation of their reaction to a certain offer. In fact, people often find themselves in a logic of “the least painful choice possible” when it comes to selecting a program, “because in the end, you have to watch something”.

However these “default” choices aren’t always negative. For example, they offer the possibility of having a “background noise” that allows multi-tasking and the performance of other activities (working, eating, talking, etc) and especially some communication habits very common among young people: talking on the phone, chatting on IM, reading text messages etc: “In general, we look at series that we’ve all seen before, those that run at 8pm (laugh), this way we can watch without really watching since we’ve already seen them all”.

Furthermore, the variety of consumption possibilities allows people to stay “up to date” when it comes to the minimum current content that you have to know  (ex: to talk about it with friends) or to stand out by being able to talk about or recommend more original content.

The model of a demanding and selective audience who only watches “upscale” shows as opposed to a “mass audience” fascinated by their TV and watching anything without distinction is therefore an illusion. Those who watch very little television aren’t necessarily more selective or edgy in their program choices, and conversely, big TV consumers can also be counted among the audience of more specialized or “confidential” shows.

To learn more:

Macé (Éric). « Le conformisme provisoire de la programmation », Hermès, n° 37, 2003, pp. 127-135, ( pdf )

Fabien Granjon is a sociologist with the Sociology and Economic Networks and Services laboratory at Orange Labs.



Lost

Par Jean-Yves Le Moine • 29 Jul, 2009 • Catégorie: Transmedias storytelling
 

lostEveryone knows Lost and its heroes, the modern-day Robinsons, marooned on an island. What is less well known is that JJ Abrams developed a whole transmedia concept around the TV series.

From the very first episodes, he himself ran a forum on which all the fans of the series had a field day commenting, imagining the next episodes, above all inventing a past for each character, a pre-crash past. In the first few episodes of Season 1, these flashbacks were but meagrely developed, but in view of the interest aroused on the forums, JJ Abrams decided to develop that aspect a lot more in the subsequent episodes that had yet to be shot. All he had to do was ask his scriptwriters to draw on what his fans had written on the forum.

Lost also evolved through the short films that were released on the Web: one of the protagonists finds a movie camera on the beach and films his peers. The resultant shorts can only be seen on the Web. On mobile, other short programmes portray the less developed characters in the TV series.

But what really amuses JJ Abrams is to blur the lines between fact and fiction. And what better means to that end than an Alternate Reality Game (ARG – mixing the real and the virtual)! The scriptwriters then left hints in the TV series, whilst a rumour was started on the Internet: the production of Lost was said to be financed by a cult, which also appeared to be one of the solutions to the mysteries on the island. This double rumour induced fans to embark on a wild hunt for hints in each episode. It was then artfully orchestrated by the producers in-between Seasons 3 and 4 to perk up the series’ viewing audience, which had been running out of steam.

This game was followed by hundreds of thousands of Americans. Capitalizing on a far better story, the game succeeded in reaching and growing several different audiences! Now more than ever, a very good transmedia concept requires first and foremost a good story to be a success….



Social content and transmedia

Par Jean-Yves Le Moine • 28 Jul, 2009 • Catégorie: Uses
 

tagIn the middle ages, man thought that the earth was flat. The discovery of perspective marks the beginning of the Renaissance, the beginning of modernity: man knows that the earth is round and he has adopted a point of view. He observes the world. Later, man went to the moon, he saw the earth from the sky, he discovered that there wasn’t just the world of man but a global universe to which man belongs. Long after the industrial revolution and Taylorism, new technologies have started to create new uses; Apple and Nokia were the first to put man at the center of technology. “User centric” type experiences and living labs multiplied. The technology evolved. Businesses started selling more and more services. Google then thought of not selling services but of offering new types of services for free, creating added value on which the business can make a profit. The 2.0 economy was born.

These past few months, we’ve witnessed a new change in the paradigm, it’s no longer the technologies that create the uses but the uses that propel technological evolutions, that personify them. Twitter is a living proof of that. Man is still at the center, but he has become an actor. He interacts with other on his environment.

The use of content fits within this logic; man is no longer just at the center of content, but he wants to be able to interact with the story. The audiovisual consumption is not reduced to the viewing of content, it’s comprised of a wealth of other activities around the audiovisual content:

-           viewing

-           getting informed/ discovering

-           acquiring

-           discussing

-           sharing/ redistributing

-           stocking/ organizing

-           transferring

The content has become social, even if individual uses continue, even if we still watch almost as much television, we do more and more things at the same time, before or after the broadcasts! Young people have become increasingly multitasking, they exchange content and discuss it more and more. This fragmentation is hitting us like a wave.

Transmedia is in sync with these uses: through its multiple entry points, it gives access to a fragmented content-universe through which we can evolve alone or in a group. Like cinema, it could become the media form that most resembles life…



“Check this out! Power to the Pixel is now open for submissions– Also discover transmedia projects Him, Dark Fibre & Breathe”

Par liz rosenthal • 27 Jul, 2009 • Catégorie: Production and events
 

PixelPitch_banner-1In just two years Power to the Pixel’s Cross-Media Film Forum has become the  leading event in the film industry calendar for creators to connect with key digital innovators: pioneers who are developing new models of storytelling, film financing and film distribution across multiple platforms. The event opens this year’s London Film Festival from 14-16 October 2009 at BFI, Southbank.

New to our programme this year is The Pixel Pitch, an international cross-media film competition where we will award the Babelgum Pixel Pitch Prize of £6,000 to the best cross-media project.  Application deadline is 14 August. You can find out how apply here.

We are looking for projects that take advantage of the growth of new tools, services and devices to develop innovative ways of telling stories to engage and interact with audiences across multiple platforms. Projects can be in development, works-in-progress or near completion. One important point is that all entries must have plans for some kind of release in a cinema, or encompass a live event.

Up to ten projects will be selected to present to a select group of financiers, commissioners, tech companies, online portals and media companies, in front of an open audience, at Power to the Pixel on 15 October 2009.

PttPLOGO_PixelPitch_strap

The 2008 launch saw four filmmakers present their cross-media projects to representatives from companies including Babelgum, Sony Computer Entertainment, BBC, YouTube, MySpace, Amazon, Channel 4, UK Film Council, Arts Council of England, Tribeca Film Institute.   All of the filmmakers benefited greatly from the connections and publicity, securing both finance and international partners .

After presenting his project HIM at the 2008 launch, Lance Weiler was selected to participate at the Rotterdam International Film Festival’s CineMart where he won the  prestigious €10,000 Arte France Cinema Award.  HIM uses interactive technology to tell the tale of a small town affected by a mysterious sleep virus  that infects anyone over the age of 21. HIM’s immersive storyworld will be deployed across multiple devices and platforms using 4-6 minute episodes, 1 minute micro-narratives, online and mobile casual games, online and offline ARG (alternate reality game) elements whilst creating   a feature film in the process.  Lance describes his project as “a new type of social entertainment experience that fuses storytelling and gaming in a way that enables audience members to become collaborators within the world of the story.”.

Jamie King’s project Dark Fibre has now completed its shoot in Bangalore, India and is in post-production.   The film deliberately collides documentary and fiction,  capturing the real lives of cable TV providers in the unregulated networks of India, juxtaposing the dream of Bangalore as India’s ‘silicon valley’ alongside the everyday life of the city’s underclass.  Dark Fibre will be distributed via P2P networks in segments, each part unfolding a piece of the story. The final part will only be made available to those who have watched the entire film.

Breathe is the newest project from Expanding Universe, a social entertainment company run by Yomi Ayeni and Carmel Landy. The project is a murder mystery that unravels in the London underground dance scene, set in a nightclub that’s built in a vacuum where people need to dance to fill the club with oxygen. Breathe mixes film, online events,  real-life events and performance to tell its story, encouraging audience participation through club nights and a live finale.

Teams that are selected for 2009’s  Pixel Pitch will also gain access to Power to the Pixel’s other Forum events.  From 14 – 16

Liz-Rosenthal

October, we’ll be hosting a cutting-edge conference, workshop sessions, one-on-one business meetings, screenings, networking

receptions and a think tank discussion group.

Enter now to compete for the Babelgum Pixel Pitch Prize or just come along and explore how films connect to  a cross-media world.  You can learn more at powertothepixel.com

Liz Rosenthal est Fondatrice et Directrice de Power to the Pixel.



Creative Commons and the remix culture

Par Fabrice Epelbouin • 27 Jul, 2009 • Catégorie: Technologies and Communauty 2.0
 

creative_commons_copyleft

Now that digital tools are ubiquitous, collage, an artistic pursuit that used to be ranged with macramé and pottery, is now enjoying a widespread vogue with the digital native generation. In this age of Photoshop, iMovie and Web 2.0, Lavoisier’s maxim, “Nothing is lost, nothing is created, everything is transformed,” has taken on a worldwide resonance a

mongst this first global generation, to a point where it accounts for a very large part of the user-generated content (UGC) that the social media are raving about.

There is an obstacle facing this dynamic, though, and not a negligible one at that. Copyright, perfectly compatible – thanks to the “fair use” doctrine – with the collage of our forbears, clashes starkly with that of the children of the 21st century. It has been turned into a weapon to control and repress the creativity of an entire generation.

The struggle against copyright’s stranglehold on a Culture which, in the space of not even a whole century, has become the exclusive preserve of a few captains of industry, has not proved equal to the task of freeing up this creative potential. So Lawrence Lessig came up with an alternative: a legal license to guarantee creators effective protection for their works, while letting them decide exactly how their works are to be involved in this cultural collage, this “remix culture”.

By electing to protect their works with a Creative Commons licence, creators can not only retain the option of commercial profiting from them, but they can decide how the works are to be used, remixed and distributed. By freeing itself from the unidimensional reign of copyright, which was perfectly adapted to the analog world of yesteryear, Creative Commons has launched and catalyzed the remix culture, ensuring the users thereof increased visibility, without cutting off potential sources of income.

If you want to find out about the historical background that led to this invention and fully appreciate the cultural ramifications of Creative Commons, I cannot urge you enough to read the book Free Culture by Lawrence Lessig (disclaimer: I am the publisher of the French version, which is downloadable free of charge )  as well as his Remix (available only in English here ). And if you want to discover the various dimensions of Creative Commons licenses, this slideshow is made for you.

Fabrice Epelbouin is publisher and publication director of French Readwriteweb, http://fr.readwriteweb.comreadwriteweb_logo



Blade Runner transmedia in Purefold, a world premiere

Par Jean-Yves Le Moine • 24 Jul, 2009 • Catégorie: Marketing and Economy, Transmedias storytelling
 

Ridley Scott, the man who made Alien, Blade Runner, Thelma and Louise, Gladiator, Hannibal, American Gangster etc., has just announced he’s working on a series of shorts for the web and television based on the universe of Blade Runner, the adaptation of Philip K. Dick’s novel Do Androids Dream of Electric Sheep ?bits_bladerunner.1 Bit.blogsNYtime

The project is to be developed by Ridley Scott, his brother Tony and his son Luke in association with the English studio AG8, which is run by one of the creators of Where Are the Joneses? (among the first English hit sitcoms on the web). AG8’s object is to develop the collaborative platforms and contents of the future.

Their joint project is called Purefold. The core theme is nothing less than what it means to be a human being. Set in the Blade Runner universe, Purefold will revolve around the concept of empathy.

Purefold will be open to everyone, to internauts and creators of all persuasions, of course, but to brands and advertisers as well, for the project is also about exploring future forms of partnership and product placement.

But the most original thing about Purefold is its truly revolutionary approach to copyright: here we have a big-name Hollywood director committing to a form of free culture. All the films produced within the framework of this project will be released under a Creative Commons Attribution 3.0 License, which allows internauts to share the contents for non-commercial purposes – and even change them to their heart’s content – as long as they cite the Purefold project.

This is the first time an experiment of this type, perfectly in sync with participatory free culture (which doesn’t necessarily mean free of charge), is to be launched on such a large scale and with the active involvement of a star like Ridley Scott.

It is bound to intersect with the new uses of the New Technologies, and the business model experiment with advertisers is bound to yield a wealth of insights. At all events, it’s a project which, even if not totally transmedia, we will be following attentively on transmedialab.org.



Transmedia storytelling is future of biz

Par Nicolas Bry • 24 Jul, 2009 • Catégorie: Marketing and Economy
 

TheTransmediaSphere_1

No, the quote isn’t from me: it’s from an article by Peter Caranicas in the 26 June edition of the famous Variety magazine! www.variety.com

Peter Caranicas explains: “Now that the franchise has replaced the blockbuster as Hollywood’s holy grail, a new tool has emerged to help those who want to extend film and TV properties across multiple platforms.[…] Transmedia takes the concept of the bible – a document containing backstory information that film and TV writers rely on for building plots and characters – to an extensive new level.” He goes on to cite Georges Lucas as one of the pioneers of transmedia with Star Wars.

Jesse Alexander, a co-executive producer of Lost and Heroes who grew up on Star Wars, recounts how this transmedia approach “helped build a loyal fan base, connect with them beyond primetime and reach them in other parts of their lives,” on or even before the show’s debut. “It helps to build out the franchise at launch.”

Jeff Gomez, co-founder of Starlight Runner Entertainment, a company that specializes in applying the transmedia approach to studio productions, points out that «Starlight Runner typically got involved with projects toward the end of their development, but more recently has been jumping aboard at an earlier stage. And producers are building the costs of creating a transmedia plan into the production budget rather than leaving it as an afterthought paid for by the marketing division. We’re now working with writers, producers and directors who are devising these worlds from scratch […].” The company “goes beyond your typical bible”, creating “megabibles and mythologies” that make it possible to “bring these characters to life in a way that’s true to the original platform.”

Danny Bilson, who creates vidgames simultaneously launched on film and on the Internet “that can be supported by the original version”, underscores these efforts to “pay close attention to the mythology and make sure it sticks to the original thrust of the story” so as not to disappoint the fans. For Jeff Gomez, the Terminator and Batman franchises would have been more successful if they had remained truer to the original vision. “Without a central clearing house for the intellectual property, you had different groups pursuing different visions.”

Jesse Alexander concludes: “Revenue generation is a goal of all these initiatives.[…] We’re all challenged to find new ways to make money. A cross-platform approach to narrative exploitation is a great opportunity for those who know how to do it right.”

A highly pragmatic conclusion to an article that we also appreciated for its insistence on incorporating transmedia from the development stage and preserving the original property’s integrity to build a successful universe for consumers.

But the consumers seem to have been given short shrift in their capacity as “participants”, when in fact by helping spread the buzz about a story across all the platforms, enriching it with their comments, they are vital to audience growth and multiple-screen circulation.

P.S John Tranoff promptly responded to the Variety article in his 30 June post, opining that Variety is missing “the key point of Transmedia: interactivity” . narrativenow.org

He cites the example of the online series Purefold, inspired by Blade Runner bits.blogs.nytimes.com, whose content is being generated by Ridley and Tony Scott “in collaboration with users on an open source ‘Commons’ license”. The comments following the blog post are also well worth reading.

We can bet that this debate over what is “really” transmedia is not over yet, and let’s be glad as long as it benefits the consumer by spawning new forms of content creation!



Transmedia, a Belgian perspective

Par Nicolas Georges • 24 Jul, 2009 • Catégorie: Marketing and Economy
 

img,fr,foc,100,049-logoTwist

Nicolas Georges from Cluster Twist is interested in transmedia! This is the article he wrote about the subject. Read more on his website http://www.twist-cluster.com/cms/

It can no longer be denied: the way we consume audiovisual content is constantly evolving. By recently going from 2 to 5 screens, consumers are changing their habits and have new expectations. With the goal of “giving an impulse to the elaboration of natively transmedia programs to meet these expectations”, Orange has launched an online blog a few weeks ago: Transmedialab. We met with Nicolas Bry, senior VP at Orange Vallée (a branch of the Orange Group) to better understand their approach.

What is the difference between crossmedia and transmedia?

Nicolas Bry: We say transmedia when we’re referring to a story told across several media (Internet, TV, mobile phones, Cinema, etc). Each chapter of the story is conceived specifically for the medium and enriches the overall story. The points of entry into the story are multiple and the story is participative: especially on the Internet, the audience can comment, share, suggest or create sequels to the story. The transmedia system is the sum of chapters that constitute the story, their chronology and the 2.0 tools that go with it (more information here). Crossmedia refers to one content unit that can be viewed across several media.

What are the main development axes of transmedia?

N.B.: All media are concerned, the creativity also resides in mixing creators from different universes, for example videogame and cinema. Economically, a story told on several media can mean a benefit for the advertiser associated with this story to showcase his brand in a more subtle, intense and perennial way. This is a major issue for brands. Finally, there is the development axis of bringing the creators closer to the community of fans who can interact, change and propagate the story…

Originally, transmedia is an American practice. Which French contents have adopted it?

N.B.: It’s an emerging practice in the US (Matrix, Dark Knight, Lost…) and a very, very emerging in France: Arte has started a participative transmedia series, Ubisoft is creating videogames that bring the universe into comic books (more information here) , etc…

Is transmedia a real creative practice in itself or rather the result of a new marketing process?

N.B.: One does not exclude the other, the goal is to create several stories by working with the specificity of each media: we can create a first story on the web as a participative game, then have a weekly TV series and a daily one on mobile phones (on mobiles, for example, we can provide complements to the TV series relating to the characters’ past) then have an extension of that on the web by calling fans to participate with suggestions for a sequel or a second season.

We see that creativity increases proportionally to the audience and is maintained and multiplied by the circulation and the cross media referencing, this is called good marketing!

Today, can we afford to bypass transmedia when creating classic media content (series or film)?

N.B. : I would like to say that in one or two years, we will consistently be asking about a new fiction: “what’s its transmedia system?”



Tron is back in transmédia

Par Jean-Yves Le Moine • 24 Jul, 2009 • Catégorie: Production and events, Transmedias storytelling
 

Tron 2.0 www.imdb.com release is planned for 2011, it’s the continuation of the famous Disney movie.

Jeff Bridges will act the main character: Kevin Flynn. 2 years before the movie gets released, ARG has already started! http://www.flynnlives.com/.

For the next meeting : www.flynnlives.com



Transmedia and Festival Pocket Films June 2009

Par Marc Guidoni • 23 Jul, 2009 • Catégorie: Production and events
 

_.._IICManager_Upload_IMG_Parigi_pocket film

This is the fifth edition for this event that many in the audiovisual world judged as a one-time sensation, a gadget event, in its first edition in 2004. And yet…

Back then already, their choice of opening the festival with Mike Figgis’ extraordinary film “Time Code” was a sign that their ambition would grow quickly and rely strongly on the new forms of audiovisual writing such as the amazing call for entries based on the arrival of pocket cameras included in mid-range cellular phones… The super 8 of the years 2000…

Today, the Festival’s Jury includes personalities such as Michel Reihac (ARTE) or Benoît Deléphine (Canal+). And that’s not all…Besides the jury competition, the festival also offered professional networking events including a workshop about transmedia. Distributors and producers came, sometimes in teams, to present their developments and reflections.

A small anthology of ideas was exchanged by Ariel Askenazi (Mascaret), Philippe Bony (M6), Sandrine Girbal and Mathieu Chereau (Happy Fannie), Jean-Marc Merriaux (France 5), Arnaud Dressen (Honkytonk) or Pauline Augrain (CNC).

“Do not hesitate to seek out authors from the world of comics or video games to shake up creativity. One of the problems of French fiction is that it has cut itself off from the audience of teenagers and young adults. The stories have to be good and the technology can help enrich and reinforce them. It’s important to make narrative techniques evolve in order to seduce these young audiences that have other expectations.”

“We should no longer think in terms of “programs” but in terms of “universes”. For example by planting clues on the web. People will go look for the clues, become detectives. The goal is to get the audience to participate in increasingly creative ways as we move along.”

“Cellular phones will bring functionalities that will enrich content: for example, GPS mapping can be integrated into a narrative logic. The question for a scriptwriter is: which functionalities, specifically linked to cellular phones, will allow me to reinforce my transmedia writing?”

“Take the long term approach to working with authors: don’t worry about offering relatively raw content to today’s audiences. People are competent enough to realign things while they continue to immerse themselves into a story…”



Matrix

Par Jean-Yves Le Moine • 22 Jul, 2009 • Catégorie: Transmedias storytelling
 

matrixOne of the first examples of transmedia was the simultaneously real and virtual Matrix universe of the Wachowski brothers. Everyone remembers the three movies, but there have been printed and Web comics as well, short films, Animatrix, a video game and a massively multiplayer online game.

The Wachowski bros. didn’t invent franchise marketing with spin-off product merchandising: they succeeded in reinventing it by creating a Matrix universe in which each medium participates in the overall story. Each story was a different point of entry and adapted to each audience, making it easier for everyone to meet and identify with Neo and his famed matrix.

Not all the characters were present in each story, and each story existed in and of itself.

Henry Jenkins explains it clearly in his book Convergence Culture, stressing the ingenuity with which the various parts were positioned and executed:

“The Wachowski brothers played the transmedia game very well, putting out the original film first to stimulate interest, offering up a few Web comics to sustain the hard-core fan’s hunger for more information, launching the anime in anticipation of the second film, releasing the computer game alongside it to surf the publicity, bringing the whole cycle to a conclusion with The Matrix Revolutions, and then turning the whole mythology over to the players of the massively multiplayer online game. Each step along the way built on what has come before, while offering new points of entry.”

Each piece in the Wachowski brothers’ oeuvre, films, comics, shorts, game, MMORPG, can be appreciated independently, but the sum of all these experiences creates a universe with added value for the viewer and more especially for the fan: as a result, he can get a taste of all the interrelations between the media and trace his own viewing itinerary, a route he can then share and compare with others.



Transmedia and Sunny Side of the doc 2009

Par Marc Guidoni • 21 Jul, 2009 • Catégorie: Production and events
 

Here too, like in Annecy and Paris, transmedia was all the buzz…

First, a few encouraging words from France Television:

Patrice Duhamel, the CEO of the Group, addressed documentary film producers with these words:

“Content and transmedia, these are the areas on which you should focus. Show us new talents, new writers…

Our problem, which is a common one for all the big historical media, is to bring back the under 35/40 age group towards television now that they’ve been seduced by the new media…”

Pierre Block de Friberg, the Head of Documentaries for France 5, also addressed the producers:

“We must systematically think of this global media approach from the start for all documentaries, and we will finance the surplus linked to global media. We’ve created wikidocs to complement the broadcast of certain films. The traffic they are generating is taking off. In addition, extras are created for special occasions: bonuses, chats, additional programs…”

The 2009 Sunny Side had also organized a professional conference with an international panel of speakers on the question of transmedia in the documentary field.

Two surprising trends emerged:

  • The first transmedia form that seems to have emerged in the last few months is the combination of a classic television documentary with a web documentary, which is put online at the same time or sometimes before the “classic” TV broadcast.
  • Thanks to the improvement of networks, the experience of a webdoc is very close to what we could find in an offline audio-visual aid: from the CD Rom of the 90’s to the DVD Serious Game of today.

A few examples:

- Stanley and Livingstone universe: www.history.com/expedition/game

- Waterlife universe: http://waterlife.nfb.ca/

- BBC tools: www.bbc.co.uk/iplayer/ and www.bbc.co.uk/bang/

- The Challenge (Honkytonk Films and Canal+). The webdoc stops in its narrative form the moment the television film begins. Let’s not forget that Honkytonk produced, in collaboration with the newspaper “Le Monde”, a beautiful web documentary entitled “Monde du Charbon” (“World of Coal”) about coalmines in China.

According to the speakers at the conference, here are some of the essential questions we should ask ourselves when creating transmedia universes, especially in the field of documentary:

- Who is my audience and through which media can I reach them?

- Which simultaneous actions is the audience ready to take (ex: watch linear TV and be connected to the Internet?)

- How to make the audience participate or simply give it the feeling that it’s participating?

- How to offer the audience a truly multi-screen experience?

- How to place the audience at the heart of the media design process of the transmedia universe?

You can see this entire fascinating debate in English on this page



See you at the White Forum! Animation and Cross-Media Conferences

Par Patrick Eveno • 20 Jul, 2009 • Catégorie: Production and events
 

forum blanc

The Annecy International Film Animation Market, which took place this past June, saw the question of cross-media take center stage through conferences, conversations between professionals, and even during the France Televisions press conference, where Patrice Duhamel expressed the necessity of “…re-conquering audiences by reinventing the youth offer” and called for “a new broadcasting ecosystem”.

In the world of TV animation programs, cross media developments are all too often mentioned in a wishful way.  An illusion for some, an ultimate solution to funding problems for others, many feel a possible perspective, but also its elusiveness.

However, for content creators, the perspectives opened by the technological advancement for a mutation of uses and by the contradictory phenomenon of convergence and multiplication of narrative forms is immense.  They are the premise of a beneficial de-formatting, especially in the field of animation. The time of media-actors is beginning. It’s up to us to seize it.

Conscious of the opening of this new creative field, but also of the difficulty felt by European professionals to position themselves in what appears to be a crucial strategic issue, CITIA (City of Moving Images) will organize the White Forum – Animation and Cross-Media Conferences www.forumblanc.org in the station of Grand Bornand, on January 13th, 14th and 15th of next year.

The goal of this event is to offer the actors of the animation sector, of the video game industry, of broadcasting and of the new mobile phone interactive services industry, a complete 360º view of the issues of cross-media development through conferences, key note speakers, case studies and debates.

Encouraging the emergence of new projects, helping creators, producers and broadcasters stimulate anticipation and innovation, are the topics that the CITIA and the IMAGINOVE content cluster, partner of the White Forum, wish to share with the Transmedia Lab bloggers next January.

The White Forum is an event made possible by the CNC, the Rhônes-Alpes Region, the Rhône-Alpes DRIRE and the Department of Haute Savoie.

Patrick Eveno is the Director of the CITIA – City of Moving Images of Annecy – www.citia.info



MIT to create a Center for Future Storytelling

Par Nicolas Bry • 20 Jul, 2009 • Catégorie: Marketing and Economy
 
Print

source : transmediabroadcasting

It goes without saying that when we decided to christen our writing workshop the Transmedia Lab, the name was an homage to the MIT Media Laboratory and to Henri Jenkins, the  co-director of the Comparative Media Studies program who coined the concept of transmedia. It’s as though the Media Lab had taken a trans-Atlantic to plant our seedling!

And yet I hadn’t imagined our project was so much along the same lines as theirs till I read an article in the 12 December 2008 edition of Le Monde entitled  “L’histoire vouée à la casse ?” (“The Story Doomed to the Scrapheap?”), which an eminent colleague of mine in television sent me yesterday when I mentioned our Transmedia Lab initiative  based on an article in the 17 November 2008 edition of The New York Times.

In essence, Christian Salmon’s article reports on MIT’s creation of a “Center for Future Storytelling”: its object is to invent a new writing paradigm that will take into account the “explosion of digital communication, the emergence of interactive media (telephones, iPhones, microcomputers), the multiplication of new immersive universes (video games, Second Life, reality shows…) and the rise of new narrative formats (hypertexts, multimedia)”. “The stories have to be more appealing, more open-ended, interactive and adapted to the new social networks.”

Thanks to MIT technologies, one axis of research would involve “moving from a completed film, enclosed within a book or a film, to open-ended narrative forms in which virtual actors and “morphable” projectors can instantly change the appearance of a physical scene”.

“The audience is increasingly turning away from the long narrative tunnels of Hollywood productions to devote their attention to other forms of and platforms for reading and writing, like screens and mobile telephones. Hollywood’s storytelling capabilities are being progressively eroded by the spread of messaging and micro-narratives in the mediasphere.” This scenario patently echoes our transmedia approach based on the use of multiple screens to revolutionize storytelling.

So for MIT and Hollywood, the time has come to reconcile modern-day uses and stories, and the Center for Future Storytelling will be striving to do precisely that…starting in 2010. The Center won’t be getting off the ground in Plymouth, Massachusetts till 2010, but with a tidy $25 million in funding from David Kirkpatrick, CEO and co-founder of Plymouth Rock Studios and ex-president of Paramount Pictures: it should be worth the wait.…

The Transmedia Lab, on the other hand, is already up and running – since 7 July 2009! We don’t have $25m, to be sure, but we do have the energy of our convictions and the hope that our open minded, open-ended approach will get a powerful collective intelligence working full throttle on our workshop projects!



New formats for animation in Annecy 2009

Par Marc Guidoni • 17 Jul, 2009 • Catégorie: Production and events
 

annecy09

Again a great year in Annecy! The International Market of Animation Film has set new affluence records. All that despite the economic crisis, which seems to be a little kinder on the images industry…

The details of the organizer’s report are available on this webpage

A few words on the new formats and the new ways of writing, the special focus of a professional conference led, among others, by:

  • Tom Mc Gillis (Fresh TV – Toronto)
  • Jerry Hibbert (HRA – Londres),
  • Hervé Tardif (3Dclic – Paris),
  • Franck Ekinci (Studio JSBC – Paris).

Here are some conclusive thoughts by Pierre Siracusa, one of the main decision makers for animation programs at France Televisions:

“France Televisions ordered 26’26” formats until the beginning of the year 2000, that progressively changed towards 52’13” or 78’7” formats. For the last few years FTV has been encouraging de-formatting: the idea is to go toward shorter formats (about 50 episodes of 1’ to 3’30”). In 2006, France Television sent a call out to the industry regarding these very short formats. They were surprised to realize that their classic partners, big animation studios, weren’t very inclined to respond…”. This confirms the theory according to which innovation has to come from “elsewhere”…

“The first series that appealed to them was produced by Studio Hari, a new studio that presented them with several pilots including “La chouette” and “Léon”. They are jewels of dark humor, short films created by incredibly talented authors that are constantly renewing themselves, stripping the form to its simplest incarnation.” It’s interesting to note that, out of the three partners of studio Hari, two come from the video game world, and one from advertising…

The result is that the studio has managed to thrive on this very universal film format since a distributor took on the program “la chouette” and sold it to 200 countries.

For FTV, “these short series formats have a real R&D vocation, allowing classic producer to promote some graphic designers to directing, with the possibility of developing a longer format later.”

This is the way in for new actors, producers, authors, new ideas… Take on audacious projects, be proud of them…



Audiovisual: individual practices, collective consumption

Par Fabien Granjon • 16 Jul, 2009 • Catégorie: Uses
 

Image2.jpg

Audiovisual consumption practices cannot be reduced to the times when content is viewed. They also include a wealth of various other activities, which structure different kinds of practices that may be more or less complex and unique. Keeping informed, discovering, acquiring, chatting, discussing, sharing, stocking, organizing, transferring, etc, are all actions that are “the daily routine”, as much for the “profane” consumer as for the fan or the “expert” amateur. Taking an interest in this mix of practices (and not only in the moment of the viewing) is undoubtedly one of the cleverest ways of understanding what, concretely, is the cultural consumption of today.

Obviously, the complexity of these combinations of various activities is somewhat reinforced by the new customization possibilities offered by the equipment, the networks and the audiovisual services. However, we shouldn’t forget the collective aspect of audiovisual consumption, which, besides being a moment for discovering content, is also often a “gathering” with other people.

The uses of VoD or of the DVD/PVR player are often related to scheduled and anticipated timeslots (often during the weekend) to be spent with one’s partner or friends. The screens (TV, PC and mobiles), as well as their connected activities (information, downloading, etc) are also often shared with peers. The viewing, its side-activities (ex: recommendations) and its continuations (ex: discussions) are opportunities to communicate with friends (or make up for their absence), to share emotions, to talk about one-self etc.

Interests, tastes and criticism are just more resources that fuel the sociability of individuals and their selected communities (groups of friends, forums, sites, etc). Audiovisual culture (or more largely “media”) is proven to be an important part of conversation and more generally of the available stock of knowledge that is supposed to be shared by a large number of people.

And it’s precisely because this cultural form allows us to create and to maintain the social fabric and is fundamentally resting on communication activities that digital information & communication technologies obviously have a very important role to play in this process.

To learn more (French only):

- Boullier (Dominique), La télévision telle qu’on la parle, Paris, L’Harmattan, 2004.

- Glevarec (Hervé), La Télévision est enfin un média : discussion à propos de La fin de la télévision de Jean-Louis Missika, IFRESI-CLERSE, 2007, http://www.lcp.cnrs.fr/pdf/glev-07c.pdf

Fabien Granjon is a sociologist with the Sociology and Economic Networks and Services laboratory at Orange Labs.



A brief history of transmedia

Par Jean-Yves Le Moine • 15 Jul, 2009 • Catégorie: Transmedias storytelling
 

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The word “transmedia” was popularized by Henry Jenkins, director of the Comparative Media Studies Program at the MIT Media Lab, in one of his books entitled Convergence Culture. According to Jenkins, transmedia are complementary stories told on several media. He distinguishes transmedia from cross-media and multimedia, in which content is reiterated on several media, and give examples like Matrix, Lost and Survivor to illustrate the concept.

Faris Yakob, a senior technology strategist at Naked Communications in London, popularized the concept in the advertising scene by declaring that transmedia went further than the 360 model. To prove his point, he produced two simple diagrams.


Sample1
One for 360, which shows that the selfsame content is reiterated in all the different media.


Sample2

The other for transmedia, which shows that different complementary contents create a brand community involving the participation of the greatest number of people.


Drawing on the discussions he had sparked in creative circles, Henry Jenkins refined his concept by fusing it with his work on participatory and fan culture: “A transmedia story unfolds across multiple media platforms”, creating a universe of content in which the audience can participate.

Here more information on transmediaplanning (in french):



Events

Par Amaury Boulanger • 9 Jul, 2009 • Catégorie: Events
 

Call for submissions of transmedia projects

Transmedia lab is organising a call for submissions of transmedia projects to allow creative professionals to get together, to select up to 5 projects in order to finalize them

Schedule :

  • - Presenting the project to the press and professionals: 7th of July 2009
  • - The deadline for giving your projects is: 9th of September 2009
  • - The preselected candidates can pitch their ideas during the week of 19th to 23rd October 2009
  • - The end of the laureate selection, including the pitches: 23rd of October 2009

Please send your applications and any questions you may have to the following e-mail address contact ‘at’ transmedialab.org

Download the call for submissions of transmedia projects (pdf)

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Barcamp

Transmedia lab is organizing a barcamp Saturday the 29th of August at Cartonnerie de Paris ; 159 rue Saint Maur 75011 Paris.

Sign up at contact ‘at’ transmedialab.org or
http://barcamp.org

Amaury Boulanger, responsable marketing. Transmedia Lab.



Participate to exist

Par Jean-Yves Le Moine • 9 Jul, 2009 • Catégorie: Uses
 

The world is changing faster and faster! according to US futurist Ray Kurzweil, “We’re doubling the paradigm shift rate, the rate of progress, every decade. The whole 20th century was like 25 years of change at today’s rate of change.”

The consumer will no longer remain passive, he wants to be an active user. Descartes said: “I think, therefore I am.” Today’s internaut says: “I think, therefore I communicate, I twitter, I facebook, I myspace, I share.” He needs to be given the means, all the means, to invent, to create. Stories can no longer be imposed: they must be offered up to the greatest number so that everyone can change them and make them their own – and tell them to their friends.

Participation is spreading, and even though still confined to a minority of active internauts, media use is advancing. More and more internauts are generating context. They talk, chat, discuss a movie, a book, a web video. Creating this context creates value not only in terms of content per se, but for all internauts. So it should be encouraged and enkindled to the utmost by all who wish to tell stories to the widest possible audience.

Video will soon become what text is in our day: the key means of exchange between individuals. People will tell stories – and their own story – on video. Video is going to become conversation, as sociologist Dominique Cardon says of photography (“Photography As Conversation”).

Multiple media are consumed simultaneously, especially by 13–25-year-olds; there are plenty of “multitaskers” in the “digital natives” generation. And young people consume a wider range of media than adults. Peer-to-peer accelerated the consumption of images, encouraging us to share a movie or music we like. Even Hollywood is investing more and more in non-film media (mobile, web, comics, video games…).

Participation (more passive) and collaboration (more active) have become the two key modes in which users appropriate media services and uses. There is safety – and smarts – in numbers, as every passing day of experience on the web bears out. Collective intelligence is now at work on the Internet.

This participatory culture is transforming content into social content, enabling every one of us to make that culture and that content our own – and attain recognition in an increasingly communicative community

This post is a new version of an older one (in french) here



Opening Statement by Xavier Couture

Par Xavier Couture • 7 Jul, 2009 • Catégorie: Uses
 

xavier-couture

Public and consumer uses are changing. Naturally navigating from one media to another, audiences follow their favorite contents on any kind of screen: cinema, TV (linear or catch up), mobiles, web, videogames… In certain media, these audiences that are immersed in the 2.0 culture also develop an active participation mode, take ownership of the stories, navigate between screens, increasing the audience numbers and becoming more and more involved as actors in their own stories.

Orange would like to assist this evolution and boost the development of programs that are intentionally transmedia oriented to answer this demand. In a way, it’s the ultimate union between content and network !

The first initiative is the creation of this blog: Transmedia Lab. Open to all professionals, this blog will be a way of initiating and consolidating thoughts, announcing events, being at the crossroads of different initiatives.

Xavier Couture is the Head of Orange Contents



Transmedia “decoded”

Par Nicolas Bry • 7 Jul, 2009 • Catégorie: Transmedias storytelling
 

Drawing on G. A. Long’s dissertation (yep, there are dissertations on transmedia!), “Transmedia Storytelling” (May 2007), we can attempt to define transmedia content according to the following criteria:
- A story whose chapters are distributed on various media (TV, film, web, mobile etc.)
- Every chapter is conceived specifically for the media distributing it (hence, allowing for participation when writing web content)
- Multiple points of entry into the story
- Each chapter builds on and adds to the previous one rather than repeating the narrative
- And each chapter is “canonical”, meaning it bears reading on its own, independently of the original story

=> And all that to create a unified transmedia experience that gives a sense of entering another universe !

So this points up the distinction between transmedia and transfiction: in transfiction, the stories are circulated on various media, but each text, each website, is not autonomous; the story depends on every piece of the puzzle, you don’t get it without following every chapter, e.g. TV series in which the only way to participate is to take a quiz on the web or on a mobile.

Moreover, transmedia differs from adaptation, transposing a story from one medium to another, like the adaptation of Tolkien’s novels in Peter Jackson’s movies.

In sum, the definition of transmedia is demanding, to be sure – but only to free up creative resources that are all the more vast !



From “multi-screen” to “trans-media” uses

Par Fabien Granjon • 7 Jul, 2009 • Catégorie: Uses
 

These last few years, the audiovisual sector has been shaken by the emergence of new technologies, networks and digital services. Upstream, they displace the organization of the cultural industries market, downstream, they restructure consumption practices. Digital technology is leading a number of transformations in terms of cultural practices. For example, it offers highly increased access to the content: the multiplication of broadcasting services, development of peer-to-peer, etc. It also multiplies the time and spaces of viewing, notably through the proliferation of equipment and service offers: computers, portable media players, vodcast, VoD, pay-per-view, etc.

Computers and screens from different communication tools (mobile phones, pocket PCs, etc) now complement the classic television screen. Today, they’re widely present in households, public and professional environments, interconnected/customized and linked to the Internet, the communicating tools are opening new paths both for culture and for different ways of communicating. Furthermore, the new uses are changing the relationships of audiences to audiovisual content (needs, expectations, tastes, etc) and the way they are consumed, by combining them in complex and heterogeneous repertoires.

In the audiovisual domain, the model of broadcasting programs consumed on a TV screen remains the most current practice, however, we are noticing an increasingly frequent switch of certain activities to computer screens or mobile phones. These complementary uses (UGC, catch-up TV, etc), are particularly sought after by a younger audience (digital natives) for whom “trans-media” is a potential that they are using everyday. Multi-screen usage, de-linearization and social networks all play a part in remapping audio-visual consumption practices, making them both more individualized and more communal.

If you want to learn more: MELODI Seminar (Medias & Loisirs audiovisuels) : here

Fabien Granjon is a sociologist working for the laboratory of Sociology and Economics of Networks and Services (SENSE) at Orange Labs.